In support of issue #124
@@ -3154,7 +3154,7 @@ float Spawn::GetFixedZ(const glm::vec3& destination, int32 z_find_offset) {
void Spawn::FixZ(bool forceUpdate) {
- if (IsPlayer() || IsFlying()) {
+ if (IsPlayer() || IsFlying() || (IsObject() && GetZone()->GetInstanceType() == Instance_Type::PERSONAL_HOUSE_INSTANCE)) {
return;
}
/*