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Added MovementLoopAddLocation back from its previous removal in change ebddaba763759cf83b5da827b7051734b79c8b9e

image 3 years ago
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commit
0a1e8a7c12
1 changed files with 1 additions and 0 deletions
  1. 1 0
      EQ2/source/WorldServer/LuaInterface.cpp

+ 1 - 0
EQ2/source/WorldServer/LuaInterface.cpp

@@ -760,6 +760,7 @@ void LuaInterface::RegisterFunctions(lua_State* state) {
 	lua_register(state, "Say", EQ2Emu_lua_Say);
 	lua_register(state, "SayOOC", EQ2Emu_lua_SayOOC);
 	lua_register(state, "Emote", EQ2Emu_lua_Emote);
+	lua_register(state, "MovementLoopAddLocation", EQ2Emu_lua_MovementLoopAdd); // do not remove this function, it is already heavily used by the content team
 	lua_register(state, "MovementLoopAdd", EQ2Emu_lua_MovementLoopAdd);
 	lua_register(state, "GetCurrentZoneSafeLocation", EQ2Emu_lua_GetCurrentZoneSafeLocation);
 	lua_register(state, "AddTimer", EQ2Emu_lua_AddTimer);