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@@ -3274,7 +3274,6 @@ void ZoneServer::RemoveClient(Client* client)
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MClientList.releasewritelock(__FUNCTION__, __LINE__);
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LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
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- LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
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database.ToggleCharacterOnline(client, 0);
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client->GetPlayer()->DeleteSpellEffects(true);
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@@ -3308,7 +3307,7 @@ void ZoneServer::ClientProcess()
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{
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MIncomingClients.readlock(__FUNCTION__, __LINE__);
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bool shutdownDelayCheck = shutdownDelayTimer.Check();
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- if((!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled()) || shutdownDelayCheck)
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+ if((!AlwaysLoaded() && !shutdownTimer.Enabled()) || shutdownDelayCheck)
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{
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if(incoming_clients && !shutdownDelayTimer.Enabled()) {
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LogWrite(ZONE__INFO, 0, "Zone", "Incoming clients (%u) expected for %s, delaying shutdown timer...", incoming_clients, GetZoneName());
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@@ -4556,7 +4555,8 @@ void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, boo
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return;
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RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer(), true, !isSpell);
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-
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+ ((Entity*)dead)->IsCasting(false);
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+
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if(dead->IsPlayer())
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{
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((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
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