on npc creation need to check their model type since we memcpy in the appearance vs setting the model type
@@ -94,6 +94,8 @@ NPC::NPC(NPC* old_npc){
ChangePrimaryWeapon();
ChangeSecondaryWeapon();
SetSoundsDisabled(old_npc->IsSoundsDisabled());
+ SetFlyingCreature();
+ SetWaterCreature();
}