Explorar el Código

fix water creatures out of water

on npc creation need to check their model type since we memcpy in the appearance vs setting the model type
Image hace 3 años
padre
commit
0d7e64ed3b
Se han modificado 1 ficheros con 2 adiciones y 0 borrados
  1. 2 0
      EQ2/source/WorldServer/NPC.cpp

+ 2 - 0
EQ2/source/WorldServer/NPC.cpp

@@ -94,6 +94,8 @@ NPC::NPC(NPC* old_npc){
 		ChangePrimaryWeapon();
 		ChangeSecondaryWeapon();
 		SetSoundsDisabled(old_npc->IsSoundsDisabled());
+		SetFlyingCreature();
+		SetWaterCreature();
 	}
 }