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LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): OP_SysClient", opcode, opcode);
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LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): OP_SysClient", opcode, opcode);
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LogWrite(CCLIENT__DEBUG, 0, "Client", "Client '%s' (%u) is ready for spawn updates.", GetPlayer()->GetName(), GetPlayer()->GetCharacterID());
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LogWrite(CCLIENT__DEBUG, 0, "Client", "Client '%s' (%u) is ready for spawn updates.", GetPlayer()->GetName(), GetPlayer()->GetCharacterID());
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