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Don't send additional spawns until client is in zone after the initial set

Image 4 jaren geleden
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1 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
  1. 1 1
      EQ2/source/WorldServer/zoneserver.cpp

+ 1 - 1
EQ2/source/WorldServer/zoneserver.cpp

@@ -1053,7 +1053,7 @@ void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
 		return;
 	}
 
-	if (!initial_login && !client->GetInitialSpawnsSent())
+	if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForUpdates()))
 		return;
 
 	Spawn* spawn = 0;