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@@ -274,7 +274,7 @@ RuleManager::RuleManager() {
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RULE_INIT(R_Zone, WeatherChangePerInterval, "0.02"); // default: 0.02 (slight changes)
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RULE_INIT(R_Zone, WeatherChangeChance, "20"); // default: 20% (in whole percents)
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RULE_INIT(R_Zone, WeatherDynamicMaxOffset, "0.08"); // default: 0.08 - dynamic weather changes can only change this max amount
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- RULE_INIT(R_Zone, SpawnUpdateTimer, "200"); // default: 50ms - how often to check for spawn update sends
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+ RULE_INIT(R_Zone, SpawnUpdateTimer, "50"); // default: 50ms - how often to check for spawn update sends
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RULE_INIT(R_Zone, CheckAttackNPC, "2000"); // default: 2 seconds, how often to for NPCs to attack eachother
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RULE_INIT(R_Zone, CheckAttackPlayer, "2000"); // default: 2 seconds, how often to check for NPCs to attack players
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RULE_INIT(R_Zone, HOTime, "10.0"); // default: 10 seconds, time to complete the HO wheel before it expires
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