|
@@ -5802,7 +5802,8 @@ void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
|
|
|
}
|
|
|
|
|
|
void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
|
|
|
- if ( spawn->GetFactionID() < 1 || !spawn->EngagedInCombat())
|
|
|
+ if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
|
|
|
+ return;
|
|
|
// If faction based combat is not allowed then no need to run the loops so just return out
|
|
|
if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
|
|
|
return;
|