various mobs were moving to 0,0,0 due to a base_speed of 2.0f... need to figure a better way for speed to be handled for all its requirements
@@ -742,7 +742,7 @@ public:
float GetSpeed();
float GetAirSpeed();
- float GetBaseSpeed() { if (base_speed == 0.0f) base_speed = 2.0f; return base_speed; }
+ float GetBaseSpeed() { return base_speed; }
void SetSpeed(float val, bool override_ = false) { if ((base_speed == 0.0f && val > 0.0f) || override_) base_speed = val; speed = val; }
void SetSpeedMultiplier(float val) { speed_multiplier = val; }