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stop mobs from converging on 0,0,0

various mobs were moving to 0,0,0 due to a base_speed of 2.0f... need to figure a better way for speed to be handled for all its requirements
Image 4 years ago
parent
commit
2706ac7627
1 changed files with 1 additions and 1 deletions
  1. 1 1
      EQ2/source/WorldServer/Entity.h

+ 1 - 1
EQ2/source/WorldServer/Entity.h

@@ -742,7 +742,7 @@ public:
 
 	float GetSpeed();
 	float GetAirSpeed();
-	float GetBaseSpeed() { if (base_speed == 0.0f) base_speed = 2.0f; return base_speed; }
+	float GetBaseSpeed() { return base_speed; }
 	void SetSpeed(float val, bool override_ = false) { if ((base_speed == 0.0f && val > 0.0f) || override_) base_speed = val;  speed = val; }
 	void SetSpeedMultiplier(float val) { speed_multiplier = val; }