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@@ -4338,7 +4338,7 @@ void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, boo
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// If a chest is being dropped add it to the world and set the timer to remove it.
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if (chest) {
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AddSpawn(chest);
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- //AddDeadSpawn(chest, 0xFFFFFFFF);
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+ AddDeadSpawn(chest, 0xFFFFFFFF);
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LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
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}
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}
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@@ -5468,7 +5468,6 @@ void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, flo
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if (strlen(command)>0)
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spawn->SetPrimaryCommand(command, command, distance);
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- MClientList.releasereadlock(__FUNCTION__, __LINE__);
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}
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void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
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@@ -7962,6 +7961,7 @@ void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
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}
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MClientList.releasereadlock(__FUNCTION__, __LINE__);
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}
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+ lua_spawn_update_command[updatecmds->first].clear();
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}
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lua_spawn_update_command.clear();
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}
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