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missing rule updates

Emagi 9 months ago
parent
commit
3589742e08
2 changed files with 3 additions and 1 deletions
  1. 1 0
      EQ2/source/WorldServer/Rules/Rules.cpp
  2. 2 1
      EQ2/source/WorldServer/Rules/Rules.h

+ 1 - 0
EQ2/source/WorldServer/Rules/Rules.cpp

@@ -348,6 +348,7 @@ void RuleManager::Init()
 	RULE_INIT(R_Loot, ChestUnlockedTimeTrap, "600"); // time in seconds, 10 minutes by default
 	RULE_INIT(R_Loot, ChestUnlockedTimeTrap, "600"); // time in seconds, 10 minutes by default
 	RULE_INIT(R_Loot, AllowChestUnlockByTrapTime, "1"); // when set to 1 we will allow unlocking the chest to all players after the trap is triggered (or chest is open) and period ChestUnlockedTimeTrap elapsed
 	RULE_INIT(R_Loot, AllowChestUnlockByTrapTime, "1"); // when set to 1 we will allow unlocking the chest to all players after the trap is triggered (or chest is open) and period ChestUnlockedTimeTrap elapsed
 	RULE_INIT(R_Loot, SkipLootGrayMob, "1");
 	RULE_INIT(R_Loot, SkipLootGrayMob, "1");
+	RULE_INIT(R_Loot, LootDistributionTime, "120"); // time in seconds that we allow the group to determine their loot decision (lotto/need/greed/decline).
 
 
 	RULE_INIT(R_Spells, NoInterruptBaseChance, "50");
 	RULE_INIT(R_Spells, NoInterruptBaseChance, "50");
 	RULE_INIT(R_Spells, EnableFizzleSpells, "1"); // enables/disables the 'fizzling' of spells based on can_fizzle in the spells table.  This also enables increasing specialized skills for classes based on spells/abilities.
 	RULE_INIT(R_Spells, EnableFizzleSpells, "1"); // enables/disables the 'fizzling' of spells based on can_fizzle in the spells table.  This also enables increasing specialized skills for classes based on spells/abilities.

+ 2 - 1
EQ2/source/WorldServer/Rules/Rules.h

@@ -230,7 +230,8 @@ enum RuleType {
 
 
 	DatabaseVersion,
 	DatabaseVersion,
 
 
-	SkipLootGrayMob
+	SkipLootGrayMob,
+	LootDistributionTime	
 };
 };
 
 
 class Rule {
 class Rule {