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@@ -348,6 +348,7 @@ void RuleManager::Init()
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RULE_INIT(R_Loot, ChestUnlockedTimeTrap, "600"); // time in seconds, 10 minutes by default
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RULE_INIT(R_Loot, ChestUnlockedTimeTrap, "600"); // time in seconds, 10 minutes by default
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RULE_INIT(R_Loot, AllowChestUnlockByTrapTime, "1"); // when set to 1 we will allow unlocking the chest to all players after the trap is triggered (or chest is open) and period ChestUnlockedTimeTrap elapsed
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RULE_INIT(R_Loot, AllowChestUnlockByTrapTime, "1"); // when set to 1 we will allow unlocking the chest to all players after the trap is triggered (or chest is open) and period ChestUnlockedTimeTrap elapsed
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RULE_INIT(R_Loot, SkipLootGrayMob, "1");
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RULE_INIT(R_Loot, SkipLootGrayMob, "1");
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+ RULE_INIT(R_Loot, LootDistributionTime, "120"); // time in seconds that we allow the group to determine their loot decision (lotto/need/greed/decline).
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RULE_INIT(R_Spells, NoInterruptBaseChance, "50");
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RULE_INIT(R_Spells, NoInterruptBaseChance, "50");
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RULE_INIT(R_Spells, EnableFizzleSpells, "1"); // enables/disables the 'fizzling' of spells based on can_fizzle in the spells table. This also enables increasing specialized skills for classes based on spells/abilities.
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RULE_INIT(R_Spells, EnableFizzleSpells, "1"); // enables/disables the 'fizzling' of spells based on can_fizzle in the spells table. This also enables increasing specialized skills for classes based on spells/abilities.
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