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Spoke too soon have to bring the bulk packets capped back into play..

Image 4 years ago
parent
commit
39a0cbee19
1 changed files with 2 additions and 2 deletions
  1. 2 2
      EQ2/source/WorldServer/client.cpp

+ 2 - 2
EQ2/source/WorldServer/client.cpp

@@ -8258,7 +8258,7 @@ void Client::SendSpawnChanges(set<Spawn*>& spawns) {
 
 	int count = 0;
 	for (const auto& spawn : spawns) {
-/*		if (count > 50 || (info_size+pos_size+vis_size) > 200)
+		if (count > 20 || (info_size+pos_size+vis_size) > 200)
 		{
 			MakeSpawnChangePacket(info_changes, pos_changes, vis_changes, info_size, pos_size, vis_size);
 
@@ -8279,7 +8279,7 @@ void Client::SendSpawnChanges(set<Spawn*>& spawns) {
 			info_size = 0;
 			pos_size = 0;
 			vis_size = 0;
-		}*/
+		}
 		int16 index = GetPlayer()->GetIndexForSpawn(spawn);
 		if (index == 0 || !GetPlayer()->WasSentSpawn(spawn->GetID()) || GetPlayer()->NeedsSpawnResent(spawn) || GetPlayer()->GetDistance(spawn) >= SEND_SPAWN_DISTANCE)
 			continue;