|
@@ -71,8 +71,7 @@ void Brain::Think() {
|
|
|
|
|
|
// If the NPC is not in combat then put them in combat
|
|
|
if (!m_body->EngagedInCombat()) {
|
|
|
- //m_body->ClearRunningLocations();
|
|
|
- m_body->CalculateRunningLocation(true);
|
|
|
+ m_body->ClearRunningLocations();
|
|
|
m_body->InCombat(true);
|
|
|
}
|
|
|
|