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@@ -286,11 +286,12 @@ void Client::SendLoginInfo() {
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LogWrite(CCLIENT__DEBUG, 0, "Client", "Loading Character Skills for player '%s'...", player->GetName());
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int32 count = database.LoadCharacterSkills(GetCharacterID(), player);
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- if (count == 0) {
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- LogWrite(CCLIENT__WARNING, 0, "Client", "No character skills found!");
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- database.UpdateStartingSkills(GetCharacterID(), player->GetAdventureClass(), player->GetRace());
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- database.LoadCharacterSkills(GetCharacterID(), player);
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- }
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+
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+ LogWrite(CCLIENT__DEBUG, 0, "Client", "Loading Character Spells for player '%s'...", player->GetName());
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+ count = database.LoadCharacterSpells(GetCharacterID(), player);
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+
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+ // get the latest character starting skills / spells, may have been updated after character creation
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+ world.SyncCharacterAbilities(this);
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count = database.LoadCharacterTitles(GetCharacterID(), player);
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if (count == 0) {
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@@ -303,12 +304,6 @@ void Client::SendLoginInfo() {
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if (count == 0)
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LogWrite(CCLIENT__DEBUG, 0, "Client", "No character languages loaded!");
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- count = database.LoadCharacterSpells(GetCharacterID(), player);
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- if (count == 0) {
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- LogWrite(CCLIENT__DEBUG, 0, "Client", "No character spells found!");
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- database.UpdateStartingSpells(GetCharacterID(), player->GetAdventureClass(), player->GetRace());
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- database.LoadCharacterSpells(GetCharacterID(), player);
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- }
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count = database.LoadPlayerRecipeBooks(GetCharacterID(), player);
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if (count == 0)
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LogWrite(CCLIENT__DEBUG, 0, "Client", "No character recipe books found!");
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@@ -2486,6 +2481,9 @@ void Client::HandleExamineInfoRequest(EQApplicationPacket* app) {
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display = false;
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else if (version <= 546)
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display = request->getType_int8_ByName("display");
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+ else if (version > 546)
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+ display = false; // clients default is false otherwise it pops up a window when hovering over the knowledge book abilities
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+
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//printf("Type: (%i) Tier: (%u) Unknown ID: (%u) Item ID: (%u)\n",type,tier,trait_tier,id);
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if (trait_tier != 0xFFFFFFFF) {
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