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fix for runback speed and movement loop speed

Temporary speeds set to the entity class
Image 4 년 전
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57b6811413
2개의 변경된 파일2개의 추가작업 그리고 1개의 파일을 삭제
  1. 1 1
      EQ2/source/WorldServer/Entity.cpp
  2. 1 0
      EQ2/source/WorldServer/Spawn.cpp

+ 1 - 1
EQ2/source/WorldServer/Entity.cpp

@@ -1317,7 +1317,7 @@ float Entity::CalculateCastingSpeedMod() {
 }
 
 float Entity::GetSpeed() {
-	float ret = GetBaseSpeed();
+	float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
 
 	if (EngagedInCombat())
 		ret = GetMaxSpeed();

+ 1 - 0
EQ2/source/WorldServer/Spawn.cpp

@@ -2174,6 +2174,7 @@ void Spawn::ProcessMovement(bool isSpawnListLocked){
 			}
 
 			data = movement_loop[movement_index];
+			((Entity*)this)->SetSpeed(data->speed);
 			SetSpeed(data->speed);
 			if(!IsWidget())
 				FaceTarget(data->x, data->z);