|
RULE_INIT(R_World, MemoryCacheZoneMaps, "0"); // 0 disables caching the zone maps in memory, too many individual/unique zones entered may cause a lot of memory build up
|
|
RULE_INIT(R_World, MemoryCacheZoneMaps, "0"); // 0 disables caching the zone maps in memory, too many individual/unique zones entered may cause a lot of memory build up
|
|
RULE_INIT(R_World, AutoLockEncounter, "0"); // When set to 0 we require player to attack to lock the encounter, otherwise if 1 then npc can auto lock encounter
|
|
RULE_INIT(R_World, AutoLockEncounter, "0"); // When set to 0 we require player to attack to lock the encounter, otherwise if 1 then npc can auto lock encounter
|
|
RULE_INIT(R_World, DisplayItemTiers, "1"); // Display item tiers when set to 1, otherwise do not
|
|
RULE_INIT(R_World, DisplayItemTiers, "1"); // Display item tiers when set to 1, otherwise do not
|
|
//INSERT INTO `ruleset_details`(`id`, `ruleset_id`, `rule_category`, `rule_type`, `rule_value`, `description`) VALUES (NULL, '1', 'R_World', '', '', '')
|
|
//INSERT INTO `ruleset_details`(`id`, `ruleset_id`, `rule_category`, `rule_type`, `rule_value`, `description`) VALUES (NULL, '1', 'R_World', '', '', '')
|