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better LoS level with human least (was way too leanient before)

Image 3 years ago
parent
commit
5c31dddfba
1 changed files with 2 additions and 2 deletions
  1. 2 2
      EQ2/source/WorldServer/Spawn.cpp

+ 2 - 2
EQ2/source/WorldServer/Spawn.cpp

@@ -3624,8 +3624,8 @@ void Spawn::FixZ(bool forceUpdate) {
 
 bool Spawn::CheckLoS(Spawn* target)
 {
-	float radiusSrc = 3.5f;
-	float radiusTarg = 3.5f;
+	float radiusSrc = 2.0f;
+	float radiusTarg = 2.0f;
 
 	glm::vec3 targpos(target->GetX(), target->GetZ(), target->GetY()+radiusTarg);
 	glm::vec3 pos(GetX(), GetZ(), GetY()+radiusSrc);