Fix #41
@@ -1839,7 +1839,7 @@ void SpellProcess::GetSpellTargets(LuaSpell* luaspell)
} // end is player
} // end is friendly
- else if (data->group_spell > 0) // is not friendly, but is a group spell
+ else if (data->group_spell > 0 || data->icon_backdrop == 312) // is not friendly, but is a group spell, icon_backdrop 312 is green (encounter AE)
{
// target is non-player
if (target->IsNPC())