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@@ -304,9 +304,8 @@ void RuleManager::Init()
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RULE_INIT(R_World, StartingZoneLanguages, "0"); // default: 0 (0 = Live Like, 1 = Starting City Based)
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RULE_INIT(R_World, StartingZoneRuleFlag, "0"); // default: 0 - match any options available, just based on version/other fields (will not force qc/outpost)
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// 1 - force split zones on alignment/deity despite client selection (queens colony/overlord outpost)
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- // 2 - (isle of refuge)
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// 4 - send to 'new' starting zones, won't support old clients
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- // 5+ - send to new and old starting zones as needed
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+ // 8 - (isle of refuge)
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RULE_INIT(R_World, EnforceRacialAlignment, "1");
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RULE_INIT(R_World, MemoryCacheZoneMaps, "0"); // 0 disables caching the zone maps in memory, too many individual/unique zones entered may cause a lot of memory build up
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RULE_INIT(R_World, AutoLockEncounter, "0"); // When set to 0 we require player to attack to lock the encounter, otherwise if 1 then npc can auto lock encounter
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