@@ -2062,6 +2062,9 @@ void Spawn::InitializeInfoPacketData(Player* spawn, PacketStruct* packet){
if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_REMAINING) > 0)
temp_activity_status += ACTIVITY_STATUS_IMMUNITY_REMAINING_1188;
+
+ if (EngagedInCombat())
+ temp_activity_status += ACTIVITY_STATUS_INCOMBAT_1188;
}
else
temp_activity_status = appearance.activity_status;