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@@ -2062,6 +2062,9 @@ void Spawn::InitializeInfoPacketData(Player* spawn, PacketStruct* packet){
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if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_REMAINING) > 0)
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if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_REMAINING) > 0)
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temp_activity_status += ACTIVITY_STATUS_IMMUNITY_REMAINING_1188;
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temp_activity_status += ACTIVITY_STATUS_IMMUNITY_REMAINING_1188;
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+
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+ if (EngagedInCombat())
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+ temp_activity_status += ACTIVITY_STATUS_INCOMBAT_1188;
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}
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}
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else
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else
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temp_activity_status = appearance.activity_status;
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temp_activity_status = appearance.activity_status;
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