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Longer delay for non player populated zones (don't waste cpu)

Back to 1 second sleep timer for zones with no one in them
Image 4 years ago
parent
commit
711413b75a
1 changed files with 1 additions and 1 deletions
  1. 1 1
      EQ2/source/WorldServer/zoneserver.cpp

+ 1 - 1
EQ2/source/WorldServer/zoneserver.cpp

@@ -6259,7 +6259,7 @@ ThreadReturnType ZoneLoop(void* tmp) {
 	ZoneServer* zs = (ZoneServer*) tmp;
 	while (zs->Process()) {
 		if(zs->GetClientCount() == 0)
-			Sleep(10);
+			Sleep(1000);
 		else
 			Sleep(10);
 	}