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@@ -4165,9 +4165,9 @@ void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool incl
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return;
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Spawn* test_spawn = 0;
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- std::vector<Spawn*> ret_list = GetSpawnsInGrid(spawn->GetLocation());
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+ std::vector<Spawn*>* ret_list = GetSpawnsInGrid(spawn->GetLocation());
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std::vector<Spawn*>::iterator itr;
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- for (itr = ret_list.begin(); itr != ret_list.end(); itr++) {
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+ for (itr = ret_list->begin(); itr != ret_list->end(); itr++) {
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test_spawn = *itr;
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if(test_spawn && test_spawn->Alive() && test_spawn->GetID() > 0 && test_spawn->GetID() != spawn->GetID() && test_spawn->IsEntity() &&
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(!test_spawn->IsPlayer() || include_players)){
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@@ -4175,6 +4175,7 @@ void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool incl
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KillSpawn(true, test_spawn, spawn, send_packet);
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}
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}
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+ safe_delete(ret_list);
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}
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void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
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@@ -4186,9 +4187,9 @@ void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string fie
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if(type == 0xFFFFFFFF)
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return;
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- std::vector<Spawn*> ret_list = GetSpawnsInGrid(spawn->GetLocation());
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+ std::vector<Spawn*>* ret_list = GetSpawnsInGrid(spawn->GetLocation());
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std::vector<Spawn*>::iterator itr;
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- for (itr = ret_list.begin(); itr != ret_list.end(); itr++) {
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+ for (itr = ret_list->begin(); itr != ret_list->end(); itr++) {
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test_spawn = *itr;
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if(test_spawn && test_spawn->GetID() > 0 && test_spawn->GetID() != spawn->GetID() && !test_spawn->IsPlayer()){
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if(test_spawn->GetDistance(spawn) < max_distance){
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@@ -4196,6 +4197,7 @@ void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string fie
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}
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}
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}
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+ safe_delete(ret_list);
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}
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void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
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@@ -7023,17 +7025,25 @@ void ZoneServer::RemovePlayerPassenger(int32 char_id) {
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MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
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}
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-vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
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- vector<Spawn*> ret;
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+vector<int32> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
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+ vector<int32> ret;
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Spawn* spawn = 0;
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- std::vector<Spawn*> ret_list = GetSpawnsInGrid(caster->GetLocation());
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- std::vector<Spawn*>::iterator itr;
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- for (itr = ret_list.begin(); itr != ret_list.end(); itr++) {
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- spawn = *itr;
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- if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn->GetID() > 0 && spawn->GetID() != caster->GetID() &&
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- spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
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- ret.push_back(spawn);
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+
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+ std::shared_lock lock(MGridMaps);
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+ std::map<int32, GridMap*>::iterator grids = grid_maps.find(caster->GetLocation());
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+ if(grids != grid_maps.end()) {
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+ grids->second->MSpawns.lock();
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+ typedef map <int32, Spawn*> SpawnMapType;
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+ for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
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+ Spawn* spawn = it->second;
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+ if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn->GetID() > 0 && spawn->GetID() != caster->GetID() &&
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+ spawn->Alive() && spawn->GetDistance(caster, true) <= distance) {
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+ ret.push_back(spawn->GetID());
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+ }
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+ }
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+ grids->second->MSpawns.unlock();
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}
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+
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return ret;
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}
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@@ -8552,8 +8562,8 @@ int32 ZoneServer::GetSpawnCountInGrid(int32 grid_id) {
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return count;
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}
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-std::vector<Spawn*> ZoneServer::GetSpawnsInGrid(int32 grid_id) {
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- std::vector<Spawn*> ret;
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+std::vector<Spawn*>* ZoneServer::GetSpawnsInGrid(int32 grid_id) {
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+ std::vector<Spawn*>* ret = new std::vector<Spawn*>();
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int32 count = 0;
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std::shared_lock lock(MGridMaps);
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std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
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@@ -8561,7 +8571,7 @@ std::vector<Spawn*> ZoneServer::GetSpawnsInGrid(int32 grid_id) {
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grids->second->MSpawns.lock();
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typedef map <int32, Spawn*> SpawnMapType;
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for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
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- ret.push_back( it->second );
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+ ret->push_back( it->second );
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}
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grids->second->MSpawns.unlock();
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}
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