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// Found one that is 0xFFFF, means the starter chain is done, get a wheel and reset the stage to 0
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// Found one that is 0xFFFF, means the starter chain is done, get a wheel and reset the stage to 0
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LogWrite(SPELL__ERROR, 0, "HO", "Current Stage %u, starter reset (new stage 0)", m_currentStage);
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LogWrite(SPELL__ERROR, 0, "HO", "Current Stage %u, starter reset (new stage 0)", m_currentStage);
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