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Additional spell PVP fixes

if secondary target is available, we check if target is an enemy player first, if not then we attempt to see if secondary target is an 'enemy'
Image 4 лет назад
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79af63b919
1 измененных файлов с 13 добавлено и 0 удалено
  1. 13 0
      EQ2/source/WorldServer/SpellProcess.cpp

+ 13 - 0
EQ2/source/WorldServer/SpellProcess.cpp

@@ -1671,6 +1671,19 @@ void SpellProcess::GetSpellTargets(LuaSpell* luaspell)
 									implied = true;
 								}
 							}
+							else if (target->IsPlayer() && ((Entity*)caster)->AttackAllowed((Entity*)target))
+							{
+								secondary_target = target;
+								implied = true;
+								luaspell->initial_target = target->GetID();
+								luaspell->targets.push_back(target->GetID());
+							}
+							else if (target->IsPlayer() && ((Entity*)caster)->AttackAllowed((Entity*)secondary_target))
+							{
+								implied = true;
+								luaspell->initial_target = secondary_target->GetID();
+								luaspell->targets.push_back(secondary_target->GetID());
+							}
 						}
 					} // end friendly spell check
 				}