Kaynağa Gözat

Bulk packets need more position updates (seeing too much slow to update)

Image 4 yıl önce
ebeveyn
işleme
89388a49dc

+ 1 - 1
EQ2/source/WorldServer/client.cpp

@@ -8259,7 +8259,7 @@ void Client::SendSpawnChanges(set<Spawn*>& spawns) {
 	int count = 0;
 	bool forceSend = false;
 	for (const auto& spawn : spawns) {
-		if (forceSend || count > 9 || (info_size+pos_size+vis_size) > 200)
+		if (forceSend || count > 20 || (info_size+pos_size+vis_size) > 200)
 		{
 			forceSend = false;
 			MakeSpawnChangePacket(info_changes, pos_changes, vis_changes, info_size, pos_size, vis_size);

BIN
server/EQ2World__Debug_x64.exe