Fix #134
@@ -2098,6 +2098,10 @@ void Spawn::InitializeInfoPacketData(Player* spawn, PacketStruct* packet){
if (EngagedInCombat())
temp_activity_status += ACTIVITY_STATUS_INCOMBAT_1188;
+
+ // if this is either a boat or lift let the client be manipulated by the object
+ if (appearance.icon == 28 || appearance.icon == 12)
+ temp_activity_status += ACTIVITY_STATUS_ISTRANSPORT_1188;
}
else
{