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@@ -2098,6 +2098,10 @@ void Spawn::InitializeInfoPacketData(Player* spawn, PacketStruct* packet){
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if (EngagedInCombat())
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if (EngagedInCombat())
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temp_activity_status += ACTIVITY_STATUS_INCOMBAT_1188;
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temp_activity_status += ACTIVITY_STATUS_INCOMBAT_1188;
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+
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+ // if this is either a boat or lift let the client be manipulated by the object
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+ if (appearance.icon == 28 || appearance.icon == 12)
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+ temp_activity_status += ACTIVITY_STATUS_ISTRANSPORT_1188;
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}
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}
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else
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else
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{
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{
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