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@@ -1108,7 +1108,7 @@ bool Entity::CheckFizzleSpell(LuaSpell* spell) {
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float fizzleMaxSkill = rule_manager.GetGlobalRule(R_Spells, FizzleMaxSkill)->GetFloat();
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float baseFizzle = rule_manager.GetGlobalRule(R_Spells, DefaultFizzleChance)->GetFloat()/100.0f; // 10%
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- float skillObtained = 0.2f; // default of .2f so we don't go over the threshold if no skill
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+ float skillObtained = rule_manager.GetGlobalRule(R_Spells, FizzleDefaultSkill)->GetFloat(); // default of .2f so we don't go over the threshold if no skill
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Skill* skill = GetSkillByID(spell->spell->GetSpellData()->mastery_skill, false);
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if(skill && spell->spell->GetSpellData()->min_class_skill_req > 0)
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{
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