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@@ -1,9 +1,11 @@
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#include "../ClientPacketFunctions.h"
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#include "../World.h"
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#include "../client.h"
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+#include "../WorldDatabase.h"
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extern ConfigReader configReader;
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extern World world;
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+extern WorldDatabase database;
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void ClientPacketFunctions::SendHousePurchace(Client* client, HouseZone* hz, int32 spawnID) {
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PacketStruct* packet = configReader.getStruct("WS_PlayerHousePurchase", client->GetVersion());
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@@ -64,20 +66,64 @@ void ClientPacketFunctions::SendHousePurchace(Client* client, HouseZone* hz, int
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safe_delete(packet);
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}
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+void ClientPacketFunctions::SendHousingList(Client* client) {
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+ std::vector<PlayerHouse*> houses = world.GetAllPlayerHouses(client->GetCharacterID());
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+ // this packet must be sent first otherwise it blocks out the enter house option after paying upkeep
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+ PacketStruct* packet = configReader.getStruct("WS_CharacterHousingList", client->GetVersion());
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+ packet->setArrayLengthByName("num_houses", houses.size());
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+ for (int i = 0; i < houses.size(); i++)
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+ {
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+ PlayerHouse* ph = (PlayerHouse*)houses[i];
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+ HouseZone* hz = world.GetHouseZone(ph->house_id);
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+ string name;
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+ name = ph->player_name;
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+ name.append("'s ");
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+ name.append(hz->name);
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+ packet->setArrayDataByName("house_id", ph->unique_id, i);
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+ string* zone_name = database.GetZoneName(hz->zone_id);
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+ packet->setArrayDataByName("zone", zone_name->c_str(), i);
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+ packet->setArrayDataByName("house_city", hz->name.c_str(), i);
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+ packet->setArrayDataByName("house_address", "", i); // need this pulled from live
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+ packet->setArrayDataByName("house_description", name.c_str(), i);
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+ packet->setArrayDataByName("index", i + 1, i); // they send 2, 4, 6, 8 as the index ID's on the client..
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+
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+ // this seems to be some kind of timestamp, if we keep updating then in conjunction with upkeep_due
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+ // in SendBaseHouseWindow/WS_PlayerHouseBaseScreen being a >0 number we can access 'enter house'
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+ if ( client->GetVersion() >= 63119 )
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+ packet->setArrayDataByName("unknown2a", ph->upkeep_due, i);
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+ else
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+ packet->setArrayDataByName("unknown2", ph->upkeep_due, i);
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+ }
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+ client->QueuePacket(packet->serialize());
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+}
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+
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void ClientPacketFunctions::SendBaseHouseWindow(Client* client, HouseZone* hz, PlayerHouse* ph, int32 spawnID) {
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+ // if we don't send this then the enter house option won't be available if upkeep is paid
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+ if (!hz || !ph)
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+ {
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+ client->SimpleMessage(CHANNEL_COLOR_RED, "HouseZone or PlayerHouse missing and cannot send SendBaseHouseWindow");
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+ return;
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+ }
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+
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+ string name;
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+ name = ph->player_name;
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+ name.append("'s ");
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+ name.append(hz->name);
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+
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PacketStruct* packet = configReader.getStruct("WS_PlayerHouseBaseScreen", client->GetVersion());
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if (packet) {
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packet->setDataByName("house_id", ph->unique_id);
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packet->setDataByName("spawn_id", spawnID);
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- string name;
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- name = ph->player_name;
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- name.append("'s ");
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- name.append(hz->name);
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+ packet->setDataByName("character_id", client->GetPlayer()->GetCharacterID());
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packet->setDataByName("house_name", name.c_str());
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packet->setDataByName("zone_name", hz->name.c_str());
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packet->setDataByName("upkeep_cost_coins", hz->upkeep_coin);
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packet->setDataByName("upkeep_cost_status", hz->upkeep_status);
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- int32 upkeep_due = ph->upkeep_due - Timer::GetUnixTimeStamp();
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+ int32 upkeep_due = 0;
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+
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+ if (((sint64)ph->upkeep_due - (sint64)Timer::GetUnixTimeStamp()) > 0)
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+ upkeep_due = ph->upkeep_due - Timer::GetUnixTimeStamp();
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+
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packet->setDataByName("upkeep_due", upkeep_due);
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packet->setDataByName("escrow_balance_coins", ph->escrow_coins);
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@@ -119,7 +165,11 @@ void ClientPacketFunctions::SendHouseVisitWindow(Client* client, vector<PlayerHo
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packet->setArrayDataByName("house_owner", ph->player_name.c_str(), i);
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packet->setArrayDataByName("house_location", hz->name.c_str(), i);
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packet->setArrayDataByName("house_zone", client->GetCurrentZone()->GetZoneName(), i);
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- packet->setArrayDataByName("access_level", 1, i);
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+
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+ if ( string(client->GetPlayer()->GetName()).compare(ph->player_name) == 0 )
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+ packet->setArrayDataByName("access_level", 4, i);
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+ else
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+ packet->setArrayDataByName("access_level", 1, i);
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packet->setArrayDataByName("visit_flag", 0, i); // 0 = allowed to visit, 1 = owner hasn't paid upkeep
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i++;
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}
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@@ -145,4 +195,187 @@ void ClientPacketFunctions::SendHouseVisitWindow(Client* client, vector<PlayerHo
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<Data ElementName="unknown4" Type="int32" Size="1" />
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<Data ElementName="unknown5" Type="int8" Size="1" />
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</Struct>
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-*/
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+*/
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+
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+
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+void ClientPacketFunctions::SendLocalizedTextMessage(Client* client)
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+{
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+ /***
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+ -- OP_ReloadLocalizedTxtMsg --
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+5/26/2020 19:08:41
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+69.174.200.100 -> 192.168.1.1
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+0000: 01 FF 63 01 62 00 00 00 1C 00 49 72 6F 6E 74 6F ..c.b.....Ironto
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+0010: 65 73 20 45 61 73 74 20 4C 61 72 67 65 20 49 6E es East Large In
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+0020: 6E 20 52 6F 6F 6D 07 01 00 00 00 1C 00 49 72 6F n Room.......Iro
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+0030: 6E 74 6F 65 73 20 45 61 73 74 20 4C 61 72 67 65 ntoes East Large
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+0040: 20 49 6E 6E 20 52 6F 6F 6D 07 02 00 00 00 1C 00 Inn Room.......
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+0050: 49 72 6F 6E 74 6F 65 73 20 45 61 73 74 20 4C 61 Irontoes East La
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+0060: 72 67 65 20 49 6E 6E 20 52 6F 6F 6D 07 03 00 00 rge Inn Room....
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+0070: 00 1C 00 49 72 6F 6E 74 6F 65 73 20 45 61 73 74 ...Irontoes East
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+0080: 20 4C 61 72 67 65 20 49 6E 6E 20 52 6F 6F 6D 07 Large Inn Room.
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+0090: 04 00 00 00 1C 00 49 72 6F 6E 74 6F 65 73 20 45 ......Irontoes E
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+00A0: 61 73 74 20 4C 61 72 67 65 20 49 6E 6E 20 52 6F ast Large Inn Ro
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+00B0: 6F 6D 07 05 00 00 00 1C 00 49 72 6F 6E 74 6F 65 om.......Irontoe
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+00C0: 73 20 45 61 73 74 20 4C 61 72 67 65 20 49 6E 6E s East Large Inn
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+00D0: 20 52 6F 6F 6D 07 06 00 00 00 1C 00 49 72 6F 6E Room.......Iron
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+00E0: 74 6F 65 73 20 45 61 73 74 20 4C 61 72 67 65 20 toes East Large
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+00F0: 49 6E 6E 20 52 6F 6F 6D 07 07 00 00 00 19 00 51 Inn Room.......Q
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+0100: 65 79 6E 6F 73 20 47 75 69 6C 64 20 48 61 6C 6C eynos Guild Hall
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+0110: 2C 20 54 69 65 72 20 31 07 08 00 00 00 16 00 4C , Tier 1.......L
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+0120: 69 6F 6E 27 73 20 4D 61 6E 65 20 53 75 69 74 65 ion's Mane Suite
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+0130: 20 52 6F 6F 6D 07 09 00 00 00 16 00 4C 69 6F 6E Room.......Lion
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+0140: 27 73 20 4D 61 6E 65 20 53 75 69 74 65 20 52 6F 's Mane Suite Ro
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+0150: 6F 6D 07 0A 00 00 00 16 00 4C 69 6F 6E 27 73 20 om.......Lion's
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+0160: 4D 61 6E 65 20 53 75 69 74 65 20 52 6F 6F 6D 07 Mane Suite Room.
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+0170: 0B 00 00 00 16 00 4C 69 6F 6E 27 73 20 4D 61 6E ......Lion's Man
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+0180: 65 20 53 75 69 74 65 20 52 6F 6F 6D 07 0C 00 00 e Suite Room....
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+0190: 00 0E 00 32 20 4C 75 63 69 65 20 53 74 72 65 65 ...2 Lucie Stree
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+01A0: 74 07 0D 00 00 00 0F 00 31 37 20 54 72 61 6E 71 t.......17 Tranq
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+01B0: 75 69 6C 20 57 61 79 07 0E 00 00 00 0E 00 38 20 uil Way.......8
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+01C0: 4C 75 63 69 65 20 53 74 72 65 65 74 07 0F 00 00 Lucie Street....
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+01D0: 00 0F 00 31 32 20 4C 75 63 69 65 20 53 74 72 65 ...12 Lucie Stre
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+01E0: 65 74 07 10 00 00 00 0F 00 31 38 20 4C 75 63 69 et.......18 Luci
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+01F0: 65 20 53 74 72 65 65 74 07 11 00 00 00 0F 00 32 e Street.......2
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+0200: 30 20 4C 75 63 69 65 20 53 74 72 65 65 74 07 12 0 Lucie Street..
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+0210: 00 00 00 0E 00 33 20 54 72 61 6E 71 75 69 6C 20 .....3 Tranquil
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+0220: 57 61 79 07 13 00 00 00 0E 00 37 20 54 72 61 6E Way.......7 Tran
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+0230: 71 75 69 6C 20 57 61 79 07 14 00 00 00 0F 00 31 quil Way.......1
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+0240: 33 20 54 72 61 6E 71 75 69 6C 20 57 61 79 07 15 3 Tranquil Way..
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+0250: 00 00 00 0F 00 31 35 20 54 72 61 6E 71 75 69 6C .....15 Tranquil
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+0260: 20 57 61 79 07 16 00 00 00 19 00 51 65 79 6E 6F Way.......Qeyno
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+0270: 73 20 47 75 69 6C 64 20 48 61 6C 6C 2C 20 54 69 s Guild Hall, Ti
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+0280: 65 72 20 32 07 17 00 00 00 0F 00 38 20 45 72 6F er 2.......8 Ero
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+0290: 6C 6C 69 73 69 20 4C 61 6E 65 07 18 00 00 00 0F llisi Lane......
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+02A0: 00 35 20 45 72 6F 6C 6C 69 73 69 20 4C 61 6E 65 .5 Erollisi Lane
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+02B0: 07 19 00 00 00 0E 00 35 20 4B 61 72 61 6E 61 20 .......5 Karana
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+02C0: 43 6F 75 72 74 07 1A 00 00 00 0D 00 32 20 42 61 Court.......2 Ba
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+02D0: 79 6C 65 20 43 6F 75 72 74 07 1B 00 00 00 0D 00 yle Court.......
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+02E0: 34 20 42 61 79 6C 65 20 43 6F 75 72 74 07 1C 00 4 Bayle Court...
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+02F0: 00 00 16 00 4C 69 6F 6E 27 73 20 4D 61 6E 65 20 ....Lion's Mane
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+0300: 53 75 69 74 65 20 52 6F 6F 6D 07 1D 00 00 00 16 Suite Room......
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+0310: 00 4C 69 6F 6E 27 73 20 4D 61 6E 65 20 53 75 69 .Lion's Mane Sui
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+0320: 74 65 20 52 6F 6F 6D 07 1E 00 00 00 16 00 4C 69 te Room.......Li
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+0330: 6F 6E 27 73 20 4D 61 6E 65 20 53 75 69 74 65 20 on's Mane Suite
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+0340: 52 6F 6F 6D 07 1F 00 00 00 16 00 4C 69 6F 6E 27 Room.......Lion'
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+0350: 73 20 4D 61 6E 65 20 53 75 69 74 65 20 52 6F 6F s Mane Suite Roo
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+0360: 6D 07 20 00 00 00 0E 00 35 20 4C 75 63 69 65 20 m. .....5 Lucie
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+0370: 53 74 72 65 65 74 07 21 00 00 00 0F 00 32 30 20 Street.!.....20
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+0380: 4B 61 72 61 6E 61 20 43 6F 75 72 74 07 22 00 00 Karana Court."..
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+0390: 00 0E 00 39 20 4C 75 63 69 65 20 53 74 72 65 65 ...9 Lucie Stree
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+03A0: 74 07 23 00 00 00 0F 00 31 35 20 4C 75 63 69 65 t.#.....15 Lucie
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+03B0: 20 53 74 72 65 65 74 07 24 00 00 00 0F 00 31 37 Street.$.....17
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+03C0: 20 4C 75 63 69 65 20 53 74 72 65 65 74 07 25 00 Lucie Street.%.
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+03D0: 00 00 0F 00 32 31 20 4C 75 63 69 65 20 53 74 72 ....21 Lucie Str
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+03E0: 65 65 74 07 26 00 00 00 0E 00 36 20 4B 61 72 61 eet.&.....6 Kara
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+03F0: 6E 61 20 43 6F 75 72 74 07 27 00 00 00 0F 00 31 na Court.'.....1
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+0400: 32 20 4B 61 72 61 6E 61 20 43 6F 75 72 74 07 28 2 Karana Court.(
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+0410: 00 00 00 0F 00 31 34 20 4B 61 72 61 6E 61 20 43 .....14 Karana C
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+0420: 6F 75 72 74 07 29 00 00 00 0F 00 31 38 20 4B 61 ourt.).....18 Ka
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+0430: 72 61 6E 61 20 43 6F 75 72 74 07 2A 00 00 00 1E rana Court.*....
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+0440: 00 43 6F 6E 63 6F 72 64 69 75 6D 20 54 6F 77 65 .Concordium Towe
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+0450: 72 20 4D 61 67 69 63 61 6C 20 4D 61 6E 6F 72 07 r Magical Manor.
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+0460: 2B 00 00 00 15 00 41 72 63 61 6E 65 20 41 63 61 +.....Arcane Aca
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+0470: 64 65 6D 79 20 50 6F 72 74 61 6C 07 2C 00 00 00 demy Portal.,...
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+0480: 13 00 43 6F 75 72 74 20 6F 66 20 74 68 65 20 4D ..Court of the M
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+0490: 61 73 74 65 72 07 2D 00 00 00 13 00 43 69 74 79 aster.-.....City
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+04A0: 20 6F 66 20 4D 69 73 74 20 45 73 74 61 74 65 07 of Mist Estate.
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+04B0: 2E 00 00 00 10 00 44 61 72 6B 6C 69 67 68 74 20 ......Darklight
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+04C0: 50 61 6C 61 63 65 07 2F 00 00 00 11 00 44 65 65 Palace./.....Dee
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+04D0: 70 77 61 74 65 72 20 52 65 74 72 65 61 74 07 30 pwater Retreat.0
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+04E0: 00 00 00 24 00 44 68 61 6C 67 61 72 20 50 72 65 ...$.Dhalgar Pre
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+04F0: 63 69 70 69 63 65 20 6F 66 20 74 68 65 20 44 65 cipice of the De
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+0500: 65 70 20 50 6F 72 74 61 6C 07 31 00 00 00 12 00 ep Portal.1.....
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+0510: 44 69 6D 65 6E 73 69 6F 6E 61 6C 20 50 6F 63 6B Dimensional Pock
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+0520: 65 74 07 32 00 00 00 0B 00 44 6F 6A 6F 20 50 6F et.2.....Dojo Po
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+0530: 72 74 61 6C 07 33 00 00 00 21 00 45 6C 61 62 6F rtal.3...!.Elabo
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+0540: 72 61 74 65 20 45 73 74 61 74 65 20 6F 66 20 55 rate Estate of U
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+0550: 6E 72 65 73 74 20 50 6F 72 74 61 6C 07 34 00 00 nrest Portal.4..
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+0560: 00 11 00 45 74 68 65 72 6E 65 72 65 20 45 6E 63 ...Ethernere Enc
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+0570: 6C 61 76 65 07 35 00 00 00 10 00 45 76 65 72 66 lave.5.....Everf
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+0580: 72 6F 73 74 20 50 6F 72 74 61 6C 07 36 00 00 00 rost Portal.6...
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+0590: 16 00 46 65 61 72 66 75 6C 20 52 65 74 72 65 61 ..Fearful Retrea
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+05A0: 74 20 50 6F 72 74 61 6C 07 37 00 00 00 0F 00 46 t Portal.7.....F
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+05B0: 65 6C 77 69 74 68 65 20 50 6F 72 74 61 6C 07 38 elwithe Portal.8
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+05C0: 00 00 00 10 00 46 72 65 65 62 6C 6F 6F 64 20 50 .....Freeblood P
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+05D0: 6F 72 74 61 6C 07 39 00 00 00 0C 00 46 72 69 67 ortal.9.....Frig
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+05E0: 68 74 20 4D 61 6E 6F 72 07 3A 00 00 00 11 00 47 ht Manor.:.....G
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+05F0: 61 6C 6C 65 6F 6E 20 6F 66 20 44 72 65 61 6D 73 alleon of Dreams
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+0600: 07 3B 00 00 00 14 00 48 61 6C 6C 20 6F 66 20 74 .;.....Hall of t
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+0610: 68 65 20 43 68 61 6D 70 69 6F 6E 07 3C 00 00 00 he Champion.<...
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+0620: 10 00 48 75 61 20 4D 65 69 6E 20 52 65 74 72 65 ..Hua Mein Retre
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+0630: 61 74 07 3D 00 00 00 1C 00 49 73 6C 65 20 6F 66 at.=.....Isle of
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+0640: 20 52 65 66 75 67 65 20 50 72 65 73 74 69 67 65 Refuge Prestige
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+0650: 20 48 6F 6D 65 07 3E 00 00 00 0F 00 4B 65 72 61 Home.>.....Kera
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+0660: 66 79 72 6D 27 73 20 4C 61 69 72 07 3F 00 00 00 fyrm's Lair.?...
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+0670: 0E 00 4B 72 6F 6D 7A 65 6B 20 50 6F 72 74 61 6C ..Kromzek Portal
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+0680: 07 40 00 00 00 10 00 4C 61 76 61 73 74 6F 72 6D .@.....Lavastorm
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+0690: 20 50 6F 72 74 61 6C 07 41 00 00 00 0E 00 4C 69 Portal.A.....Li
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+06A0: 62 72 61 72 79 20 50 6F 72 74 61 6C 07 42 00 00 brary Portal.B..
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+06B0: 00 0B 00 4D 61 72 61 20 45 73 74 61 74 65 07 43 ...Mara Estate.C
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+06C0: 00 00 00 21 00 4D 61 6A 27 44 75 6C 20 41 73 74 ...!.Maj'Dul Ast
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+06D0: 72 6F 6E 6F 6D 65 72 27 73 20 54 6F 77 65 72 20 ronomer's Tower
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+06E0: 50 6F 72 74 61 6C 07 44 00 00 00 14 00 4D 61 6A Portal.D.....Maj
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+06F0: 27 44 75 6C 20 53 75 69 74 65 20 50 6F 72 74 61 'Dul Suite Porta
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+0700: 6C 07 45 00 00 00 17 00 4D 69 73 74 6D 6F 6F 72 l.E.....Mistmoor
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+0710: 65 20 43 72 61 67 73 20 45 73 74 61 74 65 73 07 e Crags Estates.
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+0720: 46 00 00 00 0D 00 4F 61 6B 6D 79 73 74 20 47 6C F.....Oakmyst Gl
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+0730: 61 64 65 07 47 00 00 00 12 00 4F 70 65 72 61 20 ade.G.....Opera
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+0740: 48 6F 75 73 65 20 50 6F 72 74 61 6C 07 48 00 00 House Portal.H..
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+0750: 00 16 00 50 65 72 73 6F 6E 61 6C 20 47 72 6F 74 ...Personal Grot
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+0760: 74 6F 20 50 6F 72 74 61 6C 07 49 00 00 00 17 00 to Portal.I.....
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+0770: 52 75 6D 20 52 75 6E 6E 65 72 73 20 43 6F 76 65 Rum Runners Cove
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+0780: 20 50 6F 72 74 61 6C 07 4A 00 00 00 12 00 50 6C Portal.J.....Pl
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+0790: 61 6E 65 74 61 72 69 75 6D 20 50 6F 72 74 61 6C anetarium Portal
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+07A0: 07 4B 00 00 00 14 00 52 65 73 65 61 72 63 68 65 .K.....Researche
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+07B0: 72 27 73 20 53 61 6E 63 74 75 6D 07 4C 00 00 00 r's Sanctum.L...
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+07C0: 1E 00 52 65 73 69 64 65 6E 63 65 20 6F 66 20 74 ..Residence of t
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+07D0: 68 65 20 42 6C 61 64 65 73 20 50 6F 72 74 61 6C he Blades Portal
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+07E0: 07 4D 00 00 00 16 00 53 61 6E 63 74 75 73 20 53 .M.....Sanctus S
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+07F0: 65 72 75 20 50 72 6F 6D 65 6E 61 64 65 07 4E 00 eru Promenade.N.
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+0800: 00 00 22 00 53 61 6E 74 61 20 47 6C 75 67 27 73 ..".Santa Glug's
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+0810: 20 43 68 65 65 72 66 75 6C 20 48 6F 6C 69 64 61 Cheerful Holida
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+0820: 79 20 48 6F 6D 65 07 4F 00 00 00 17 00 53 65 63 y Home.O.....Sec
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+0830: 6C 75 64 65 64 20 53 61 6E 63 74 75 6D 20 50 6F luded Sanctum Po
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+0840: 72 74 61 6C 07 50 00 00 00 18 00 53 6B 79 62 6C rtal.P.....Skybl
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+0850: 61 64 65 20 53 6B 69 66 66 20 4C 61 75 6E 63 68 ade Skiff Launch
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+0860: 70 61 64 07 51 00 00 00 0E 00 53 6E 6F 77 79 20 pad.Q.....Snowy
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+0870: 44 77 65 6C 6C 69 6E 67 07 52 00 00 00 1D 00 53 Dwelling.R.....S
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+0880: 70 72 6F 63 6B 65 74 27 73 20 49 6E 74 65 72 6C procket's Interl
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+0890: 6F 63 6B 69 6E 67 20 50 6C 61 6E 65 07 53 00 00 ocking Plane.S..
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+08A0: 00 17 00 53 74 6F 72 6D 20 54 6F 77 65 72 20 49 ...Storm Tower I
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