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Fixed bug on spawn move close_heading

Image 4 年之前
父节点
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9f01692d8d
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      EQ2/source/WorldServer/client.cpp

+ 1 - 1
EQ2/source/WorldServer/client.cpp

@@ -1165,7 +1165,7 @@ bool Client::HandlePacket(EQApplicationPacket *app) {
 						widget->SetIncludeHeading(true);
 
 						spawn->position_changed = true;
-						_snprintf(query, 256, "close_heading=%f,include_heading=1", newHeading);
+						_snprintf(query, 256, "closed_heading=%f,include_heading=1", newHeading);
 						if (database.UpdateSpawnWidget(widget->GetWidgetID(), query))
 							SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully saved widget close heading information.");
 					}