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Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu

Image 3 éve
szülő
commit
a857341046

+ 66 - 0
server/SpawnScripts/VerminSnye/bloodsaber_adept4.lua

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+--[[
+	Script Name		:	bloodsaber_adept4.lua
+	Script Purpose	:	Waypoint Path for bloodsaber_adept4.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/14/2020 03:22:35 PM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 50.3, -0.7, -180.52, 2, 0)
+	MovementLoopAddLocation(NPC, 49.5, -0.7, -185.44, 2, 0)
+	MovementLoopAddLocation(NPC, 47.48, -0.7, -188.92, 2, 0)
+	MovementLoopAddLocation(NPC, 44.12, -0.7, -191.62, 2, 0)
+	MovementLoopAddLocation(NPC, 39.94, -0.7, -192.2, 2, 0)
+	MovementLoopAddLocation(NPC, 17.24, -0.7, -192.64, 2, 0)
+	MovementLoopAddLocation(NPC, 13.07, -0.64, -194.86, 2, 0)
+	MovementLoopAddLocation(NPC, 12.75, -0.7, -199.12, 2, 0)
+	MovementLoopAddLocation(NPC, 13.02, -0.7, -203.78, 2, 0)
+	MovementLoopAddLocation(NPC, 13.01, -0.7, -197.54, 2, 0)
+	MovementLoopAddLocation(NPC, 13.86, -0.83, -194, 2, 0)
+	MovementLoopAddLocation(NPC, 17.78, -0.7, -192.34, 2, 0)
+	MovementLoopAddLocation(NPC, 42, -0.7, -192.05, 2, 0)
+	MovementLoopAddLocation(NPC, 46.62, -0.7, -190.1, 2, 0)
+	MovementLoopAddLocation(NPC, 49.04, -0.7, -184.69, 2, 0)
+	MovementLoopAddLocation(NPC, 49.84, -0.7, -177.32, 2, 0)
+	MovementLoopAddLocation(NPC, 53.04, -0.7, -170.89, 2, 0)
+	MovementLoopAddLocation(NPC, 56.96, -0.7, -169.17, 2, 0)
+	MovementLoopAddLocation(NPC, 62.12, -0.7, -168.81, 2, 0)
+	MovementLoopAddLocation(NPC, 84.85, -0.7, -168.58, 2, 0)
+	MovementLoopAddLocation(NPC, 88.3, -0.7, -172.57, 2, 0)
+	MovementLoopAddLocation(NPC, 89.37, -0.7, -182.14, 2, 0)
+	MovementLoopAddLocation(NPC, 88.3, -0.7, -172.57, 2, 0)
+	MovementLoopAddLocation(NPC, 84.85, -0.7, -168.58, 2, 0)
+	MovementLoopAddLocation(NPC, 62.12, -0.7, -168.81, 2, 0)
+	MovementLoopAddLocation(NPC, 56.96, -0.7, -169.17, 2, 0)
+	MovementLoopAddLocation(NPC, 53.04, -0.7, -170.89, 2, 0)
+	MovementLoopAddLocation(NPC, 49.84, -0.7, -177.32, 2, 0)
+	MovementLoopAddLocation(NPC, 49.04, -0.7, -184.69, 2, 0)
+	MovementLoopAddLocation(NPC, 46.62, -0.7, -190.1, 2, 0)
+	MovementLoopAddLocation(NPC, 42, -0.7, -192.05, 2, 0)
+	MovementLoopAddLocation(NPC, 17.78, -0.7, -192.34, 2, 0)
+	MovementLoopAddLocation(NPC, 13.86, -0.83, -194, 2, 0)
+	MovementLoopAddLocation(NPC, 13.01, -0.7, -197.54, 2, 0)
+	MovementLoopAddLocation(NPC, 13.02, -0.7, -203.78, 2, 0)
+	MovementLoopAddLocation(NPC, 12.75, -0.7, -199.12, 2, 0)
+	MovementLoopAddLocation(NPC, 13.07, -0.64, -194.86, 2, 0)
+	MovementLoopAddLocation(NPC, 17.24, -0.7, -192.64, 2, 0)
+	MovementLoopAddLocation(NPC, 39.94, -0.7, -192.2, 2, 0)
+	MovementLoopAddLocation(NPC, 44.12, -0.7, -191.62, 2, 0)
+	MovementLoopAddLocation(NPC, 47.48, -0.7, -188.92, 2, 0)
+	MovementLoopAddLocation(NPC, 49.5, -0.7, -185.44, 2, 0)
+	MovementLoopAddLocation(NPC, 50.3, -0.7, -180.52, 2, 0)
+end
+
+

+ 44 - 0
server/SpawnScripts/VerminSnye/bloodsaber_adept5.lua

@@ -0,0 +1,44 @@
+--[[
+	Script Name		:	bloodsaber_adept5.lua
+	Script Purpose	:	Waypoint Path for bloodsaber_adept5.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/14/2020 03:23:53 PM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 65.15, -0.7, -168.39, 2, 0)
+	MovementLoopAddLocation(NPC, 61.91, -0.7, -168.22, 2, 0)
+	MovementLoopAddLocation(NPC, 62.39, -0.08, -165.41, 2, 0)
+	MovementLoopAddLocation(NPC, 53.84, -0.28, -173.76, 2, 0)
+	MovementLoopAddLocation(NPC, 53.39, -0.08, -180.78, 2, 0)
+	MovementLoopAddLocation(NPC, 41.52, -0.22, -194.74, 2, 0)
+	MovementLoopAddLocation(NPC, 40.5, -0.08, -189.15, 2, 0)
+	MovementLoopAddLocation(NPC, 52.19, -0.26, -184.33, 2, 0)
+	MovementLoopAddLocation(NPC, 51.38, -0.58, -181.19, 2, 0)
+	MovementLoopAddLocation(NPC, 52.37, -0.46, -175.19, 2, 0)
+	MovementLoopAddLocation(NPC, 61.75, -0.11, -165.59, 2, 0)
+	MovementLoopAddLocation(NPC, 52.37, -0.46, -175.19, 2, 0)
+	MovementLoopAddLocation(NPC, 51.38, -0.58, -181.19, 2, 0)
+	MovementLoopAddLocation(NPC, 52.19, -0.26, -184.33, 2, 0)
+	MovementLoopAddLocation(NPC, 40.5, -0.08, -189.15, 2, 0)
+	MovementLoopAddLocation(NPC, 41.52, -0.22, -194.74, 2, 0)
+	MovementLoopAddLocation(NPC, 53.39, -0.08, -180.78, 2, 0)
+	MovementLoopAddLocation(NPC, 53.84, -0.28, -173.76, 2, 0)
+	MovementLoopAddLocation(NPC, 62.39, -0.08, -165.41, 2, 0)
+	MovementLoopAddLocation(NPC, 61.91, -0.7, -168.22, 2, 0)
+	MovementLoopAddLocation(NPC, 65.15, -0.7, -168.39, 2, 0)
+end
+
+

+ 56 - 0
server/SpawnScripts/VerminSnye/bloodsaber_proficient5.lua

@@ -0,0 +1,56 @@
+--[[
+	Script Name		:	bloodsaber_proficient5.lua
+	Script Purpose	:	Waypoint Path for bloodsaber_proficient5.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/15/2020 01:51:12 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 94.8, -0.08, -164.29, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 100.48, -0.08, -163.92, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 99.61, -0.08, -166.23, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 99.71, -0.08, -181.27, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 80.14, -0.08, -181.77, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 78.88, -0.08, -158.12, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 99.01, -0.13, -157.3, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 85.36, -0.08, -172.61, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 86.68, -0.38, -172.3, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 96.65, -0.08, -182.15, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 100.1, -0.08, -170.23, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 91.54, -0.08, -162.11, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 91.48, -0.08, -156.84, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 91.53, -0.08, -163.25, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 79.68, -0.09, -171.41, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 79.75, -0.08, -180.1, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 101.55, -0.08, -180.09, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 79.75, -0.08, -180.1, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 79.68, -0.09, -171.41, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 91.53, -0.08, -163.25, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 91.48, -0.08, -156.84, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 91.54, -0.08, -162.11, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 100.1, -0.08, -170.23, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 96.65, -0.08, -182.15, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 86.68, -0.38, -172.3, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 85.36, -0.08, -172.61, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 99.01, -0.13, -157.3, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 78.88, -0.08, -158.12, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 80.14, -0.08, -181.77, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 99.71, -0.08, -181.27, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 99.61, -0.08, -166.23, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 100.48, -0.08, -163.92, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.8, -0.08, -164.29, 2, math.random(0,5))
+end
+
+

+ 64 - 0
server/SpawnScripts/VerminSnye/bloodsaber_specialist2.lua

@@ -0,0 +1,64 @@
+--[[
+	Script Name		:	bloodsaber_specialist2.lua
+	Script Purpose	:	Waypoint Path for bloodsaber_specialist2.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/15/2020 02:00:38 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 93.92, -0.08, -160.75, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 78.96, -0.08, -158.38, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 78.96, -0.08, -158.38, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 81.19, -0.08, -164.63, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 78.1, -0.08, -181.27, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 83.09, -0.08, -174.81, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 78.05, -0.08, -177.2, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 81.74, -0.08, -182.67, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 92.48, -0.08, -176.58, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 97.51, -0.08, -182.46, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 97.63, -0.08, -174.89, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 100.34, -0.08, -157.9, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 85.92, -0.08, -164.41, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 90.19, -0.7, -181.8, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 86.55, -0.11, -180.37, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 77.25, -0.18, -170.84, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 82.09, -0.08, -164.67, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 82.1, -0.38, -170.2, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 86.8, -0.08, -164.43, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 100.79, -0.08, -174.49, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 97.97, -0.08, -181.43, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 100.79, -0.08, -174.49, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 86.8, -0.08, -164.43, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 82.1, -0.38, -170.2, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 82.09, -0.08, -164.67, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 77.25, -0.18, -170.84, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 86.55, -0.11, -180.37, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 90.19, -0.7, -181.8, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 85.92, -0.08, -164.41, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 100.34, -0.08, -157.9, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 97.63, -0.08, -174.89, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 97.51, -0.08, -182.46, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 92.48, -0.08, -176.58, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 81.74, -0.08, -182.67, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 78.05, -0.08, -177.2, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 83.09, -0.08, -174.81, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 78.1, -0.08, -181.27, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 81.19, -0.08, -164.63, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 78.96, -0.08, -158.38, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 78.96, -0.08, -158.38, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 93.92, -0.08, -160.75, 2, math.random(0,15))
+end
+
+

+ 64 - 0
server/SpawnScripts/VerminSnye/bloodsaber_specialist3.lua

@@ -0,0 +1,64 @@
+--[[
+	Script Name		:	bloodsaber_specialist3.lua
+	Script Purpose	:	Waypoint Path for bloodsaber_specialist3.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/15/2020 02:00:42 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 94.06, -0.08, -157.5, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 100.81, -0.38, -160.55, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 98.76, -0.08, -173.13, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 97.98, -0.08, -181.69, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 89.7, -0.7, -182.59, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 78.74, -0.08, -178.32, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 81.22, -0.08, -164.52, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 77.63, -0.08, -160.49, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 92.02, -0.08, -157.16, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 99.11, -0.32, -158, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 98.2, -0.08, -181.75, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 85.64, -0.08, -172.49, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 99.88, -0.08, -157.82, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 82.82, -0.08, -159.89, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 77.85, -0.08, -176.89, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 102.08, -0.08, -180.8, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 95.55, -0.08, -175.85, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 100.69, -0.08, -168.27, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 76.2, -0.7, -168.4, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 82.17, -0.08, -162.18, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 83.91, -0.08, -156.9, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 82.17, -0.08, -162.18, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 76.2, -0.7, -168.4, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 100.69, -0.08, -168.27, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 95.55, -0.08, -175.85, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 102.08, -0.08, -180.8, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 77.85, -0.08, -176.89, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 82.82, -0.08, -159.89, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 99.88, -0.08, -157.82, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 85.64, -0.08, -172.49, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 98.2, -0.08, -181.75, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 99.11, -0.32, -158, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 92.02, -0.08, -157.16, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 77.63, -0.08, -160.49, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 81.22, -0.08, -164.52, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 78.74, -0.08, -178.32, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 89.7, -0.7, -182.59, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 97.98, -0.08, -181.69, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 98.76, -0.08, -173.13, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 100.81, -0.38, -160.55, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 94.06, -0.08, -157.5, 2, math.random(0,20))
+end
+
+

+ 80 - 0
server/SpawnScripts/VerminSnye/tomb_vermin10.lua

@@ -0,0 +1,80 @@
+--[[
+	Script Name		:	tomb_vermin10.lua
+	Script Purpose	:	Waypoint Path for tomb_vermin10.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/15/2020 01:35:19 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 72.95, -0.7, -167.85, 2, 0)
+	MovementLoopAddLocation(NPC, 93.12, -0.08, -168.38, 2, 0)
+	MovementLoopAddLocation(NPC, 99.68, -0.47, -160.72, 2, 0)
+	MovementLoopAddLocation(NPC, 97.61, -0.83, -160.46, 2, 0)
+	MovementLoopAddLocation(NPC, 97.07, -0.46, -156.93, 2, 0)
+	MovementLoopAddLocation(NPC, 84.6, -0.08, -158.77, 2, 0)
+	MovementLoopAddLocation(NPC, 83.75, 0.02, -150.44, 2, 0)
+	MovementLoopAddLocation(NPC, 75.27, 0.52, -139.33, 2, 0)
+	MovementLoopAddLocation(NPC, 75.2, -0.12, -130.58, 2, 0)
+	MovementLoopAddLocation(NPC, 75.08, -0.01, -121.17, 2, 0)
+	MovementLoopAddLocation(NPC, 71.13, 0.52, -114.39, 2, 0)
+	MovementLoopAddLocation(NPC, 66.1, -0.25, -108.71, 2, 0)
+	MovementLoopAddLocation(NPC, 52.35, -0.12, -106.93, 2, 0)
+	MovementLoopAddLocation(NPC, 34.89, -0.02, -88.58, 2, 0)
+	MovementLoopAddLocation(NPC, 33.94, -0.1, -76.51, 2, 0)
+	MovementLoopAddLocation(NPC, 44.05, 0.45, -61.18, 2, 0)
+	MovementLoopAddLocation(NPC, 45.59, -0.18, -48, 2, 0)
+	MovementLoopAddLocation(NPC, 58.59, 0.08, -48.47, 2, 0)
+	MovementLoopAddLocation(NPC, 59.84, -0.01, -43.43, 2, 0)
+	MovementLoopAddLocation(NPC, 62.88, 0.29, -33.52, 2, 0)
+	MovementLoopAddLocation(NPC, 82.53, -0.16, -32.61, 2, 0)
+	MovementLoopAddLocation(NPC, 89.72, 0.02, -32.57, 2, 0)
+	MovementLoopAddLocation(NPC, 94.98, 0.04, -37.31, 2, 0)
+	MovementLoopAddLocation(NPC, 95.58, 0.4, -56.41, 2, 0)
+	MovementLoopAddLocation(NPC, 96.09, 0.02, -76.63, 2, 0)
+	MovementLoopAddLocation(NPC, 91.83, 0.04, -81.39, 2, 0)
+	MovementLoopAddLocation(NPC, 79.7, 0.54, -83, 2, 0)
+	MovementLoopAddLocation(NPC, 58.35, 0.53, -83.47, 2, 0)
+	MovementLoopAddLocation(NPC, 43.67, -0.11, -98.14, 2, 0)
+	MovementLoopAddLocation(NPC, 58.35, 0.53, -83.47, 2, 0)
+	MovementLoopAddLocation(NPC, 79.7, 0.54, -83, 2, 0)
+	MovementLoopAddLocation(NPC, 91.83, 0.04, -81.39, 2, 0)
+	MovementLoopAddLocation(NPC, 96.09, 0.02, -76.63, 2, 0)
+	MovementLoopAddLocation(NPC, 95.58, 0.4, -56.41, 2, 0)
+	MovementLoopAddLocation(NPC, 94.98, 0.04, -37.31, 2, 0)
+	MovementLoopAddLocation(NPC, 89.72, 0.02, -32.57, 2, 0)
+	MovementLoopAddLocation(NPC, 82.53, -0.16, -32.61, 2, 0)
+	MovementLoopAddLocation(NPC, 62.88, 0.29, -33.52, 2, 0)
+	MovementLoopAddLocation(NPC, 59.84, -0.01, -43.43, 2, 0)
+	MovementLoopAddLocation(NPC, 58.59, 0.08, -48.47, 2, 0)
+	MovementLoopAddLocation(NPC, 45.59, -0.18, -48, 2, 0)
+	MovementLoopAddLocation(NPC, 44.05, 0.45, -61.18, 2, 0)
+	MovementLoopAddLocation(NPC, 33.94, -0.1, -76.51, 2, 0)
+	MovementLoopAddLocation(NPC, 34.89, -0.02, -88.58, 2, 0)
+	MovementLoopAddLocation(NPC, 52.35, -0.12, -106.93, 2, 0)
+	MovementLoopAddLocation(NPC, 66.1, -0.25, -108.71, 2, 0)
+	MovementLoopAddLocation(NPC, 71.13, 0.52, -114.39, 2, 0)
+	MovementLoopAddLocation(NPC, 75.08, -0.01, -121.17, 2, 0)
+	MovementLoopAddLocation(NPC, 75.2, -0.12, -130.58, 2, 0)
+	MovementLoopAddLocation(NPC, 75.27, 0.52, -139.33, 2, 0)
+	MovementLoopAddLocation(NPC, 83.75, 0.02, -150.44, 2, 0)
+	MovementLoopAddLocation(NPC, 84.6, -0.08, -158.77, 2, 0)
+	MovementLoopAddLocation(NPC, 97.07, -0.46, -156.93, 2, 0)
+	MovementLoopAddLocation(NPC, 97.61, -0.83, -160.46, 2, 0)
+	MovementLoopAddLocation(NPC, 99.68, -0.47, -160.72, 2, 0)
+	MovementLoopAddLocation(NPC, 93.12, -0.08, -168.38, 2, 0)
+	MovementLoopAddLocation(NPC, 72.95, -0.7, -167.85, 2, 0)
+end
+
+

+ 74 - 0
server/SpawnScripts/VerminSnye/tomb_vermin11.lua

@@ -0,0 +1,74 @@
+--[[
+	Script Name		:	tomb_vermin11.lua
+	Script Purpose	:	Waypoint Path for tomb_vermin11.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/15/2020 01:43:08 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 93.83, -0.08, -167.93, 2, 0)
+	MovementLoopAddLocation(NPC, 98.96, -0.08, -175.08, 2, 0)
+	MovementLoopAddLocation(NPC, 108.04, -0.12, -174.07, 2, 0)
+	MovementLoopAddLocation(NPC, 117.68, 0.63, -167.1, 2, 0)
+	MovementLoopAddLocation(NPC, 128.15, 0.03, -166.47, 2, 0)
+	MovementLoopAddLocation(NPC, 131.01, 0.05, -162.43, 2, 0)
+	MovementLoopAddLocation(NPC, 131.09, -0.03, -147.33, 2, 0)
+	MovementLoopAddLocation(NPC, 132.16, -0.01, -138.1, 2, 0)
+	MovementLoopAddLocation(NPC, 131.55, 0.48, -156.5, 2, 0)
+	MovementLoopAddLocation(NPC, 131.25, 0.1, -163.23, 2, 0)
+	MovementLoopAddLocation(NPC, 128.01, -0.14, -164.69, 2, 0)
+	MovementLoopAddLocation(NPC, 118.38, 0.64, -167.82, 2, 0)
+	MovementLoopAddLocation(NPC, 106.25, -0.13, -174.4, 2, 0)
+	MovementLoopAddLocation(NPC, 99.32, -0.08, -174.53, 2, 0)
+	MovementLoopAddLocation(NPC, 85.78, -0.08, -159.63, 2, 0)
+	MovementLoopAddLocation(NPC, 83.7, -0.04, -151.86, 2, 0)
+	MovementLoopAddLocation(NPC, 75.99, 0.53, -138.92, 2, 0)
+	MovementLoopAddLocation(NPC, 84.27, -0.17, -152.7, 2, 0)
+	MovementLoopAddLocation(NPC, 84.47, -0.08, -160.25, 2, 0)
+	MovementLoopAddLocation(NPC, 81.79, -0.08, -160.62, 2, 0)
+	MovementLoopAddLocation(NPC, 79.26, -0.7, -167.9, 2, 0)
+	MovementLoopAddLocation(NPC, 58.7, -0.7, -167.61, 2, 0)
+	MovementLoopAddLocation(NPC, 53.71, -0.08, -176.23, 2, 0)
+	MovementLoopAddLocation(NPC, 37.36, -0.3, -194.63, 2, 0)
+	MovementLoopAddLocation(NPC, 12.71, -0.68, -193.39, 2, 0)
+	MovementLoopAddLocation(NPC, 12.89, -0.7, -204.22, 2, 0)
+	MovementLoopAddLocation(NPC, 12.71, -0.68, -193.39, 2, 0)
+	MovementLoopAddLocation(NPC, 37.36, -0.3, -194.63, 2, 0)
+	MovementLoopAddLocation(NPC, 53.71, -0.08, -176.23, 2, 0)
+	MovementLoopAddLocation(NPC, 58.7, -0.7, -167.61, 2, 0)
+	MovementLoopAddLocation(NPC, 79.26, -0.7, -167.9, 2, 0)
+	MovementLoopAddLocation(NPC, 81.79, -0.08, -160.62, 2, 0)
+	MovementLoopAddLocation(NPC, 84.47, -0.08, -160.25, 2, 0)
+	MovementLoopAddLocation(NPC, 84.27, -0.17, -152.7, 2, 0)
+	MovementLoopAddLocation(NPC, 75.99, 0.53, -138.92, 2, 0)
+	MovementLoopAddLocation(NPC, 83.7, -0.04, -151.86, 2, 0)
+	MovementLoopAddLocation(NPC, 85.78, -0.08, -159.63, 2, 0)
+	MovementLoopAddLocation(NPC, 99.32, -0.08, -174.53, 2, 0)
+	MovementLoopAddLocation(NPC, 106.25, -0.13, -174.4, 2, 0)
+	MovementLoopAddLocation(NPC, 118.38, 0.64, -167.82, 2, 0)
+	MovementLoopAddLocation(NPC, 128.01, -0.14, -164.69, 2, 0)
+	MovementLoopAddLocation(NPC, 131.25, 0.1, -163.23, 2, 0)
+	MovementLoopAddLocation(NPC, 131.55, 0.48, -156.5, 2, 0)
+	MovementLoopAddLocation(NPC, 132.16, -0.01, -138.1, 2, 0)
+	MovementLoopAddLocation(NPC, 131.09, -0.03, -147.33, 2, 0)
+	MovementLoopAddLocation(NPC, 131.01, 0.05, -162.43, 2, 0)
+	MovementLoopAddLocation(NPC, 128.15, 0.03, -166.47, 2, 0)
+	MovementLoopAddLocation(NPC, 117.68, 0.63, -167.1, 2, 0)
+	MovementLoopAddLocation(NPC, 108.04, -0.12, -174.07, 2, 0)
+	MovementLoopAddLocation(NPC, 98.96, -0.08, -175.08, 2, 0)
+	MovementLoopAddLocation(NPC, 93.83, -0.08, -167.93, 2, 0)
+end
+
+