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@@ -31,7 +31,12 @@ function hailed(NPC, Spawn)
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PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1009.mp3", "", "", 0, 0, Spawn)
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end
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- if HasQuest(Spawn, WatchYourStepinTheTSPartIII) and GetQuestStep(Spawn, WatchYourStepinTheTSPartIII) == 3 then
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+ if HasQuest(Spawn, SuppliesForBrianna) and GetQuestStep(Spawn, SuppliesForBrianna) == 2 then
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+ -- turn in SuppliesForBrianna
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+ AddConversationOption(conversation, "Yes right here.", "dlg_1_1")
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+ AddConversationOption(conversation, "Um, I have some but not for you.")
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+ StartConversation(conversation, NPC, Spawn, "Well, do you have the supplies?")
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+ elseif HasQuest(Spawn, WatchYourStepinTheTSPartIII) and GetQuestStep(Spawn, WatchYourStepinTheTSPartIII) == 2 then
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-- start SuppliesForBrianna
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AddConversationOption(conversation, "No, I'm here to deliver a package to you.", "dlg_0_1")
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AddConversationOption(conversation, "Oh okay. Thanks anyways.")
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@@ -40,11 +45,6 @@ function hailed(NPC, Spawn)
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-- on SuppliesForBrianna or HidesForBrianna but not ready for turn in
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AddConversationOption(conversation, "No but I have my best people working on it.")
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StartConversation(conversation, NPC, Spawn, "Well, did you bring the supplies yet?")
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- elseif HasQuest(Spawn, SuppliesForBrianna) and GetQuestStep(Spawn, SuppliesForBrianna) == 2 then
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- -- turn in SuppliesForBrianna
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- AddConversationOption(conversation, "Yes right here.", "dlg_1_1")
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- AddConversationOption(conversation, "Um, I have some but not for you.")
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- StartConversation(conversation, NPC, Spawn, "Well, do you have the supplies?")
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elseif HasCompletedQuest(Spawn, SuppliesForBrianna) and not HasQuest(Spawn, HidesForBrianna) and not HasCompletedQuest(Spawn, HidesForBrianna) then
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-- start HidesForBrianna
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AddConversationOption(conversation, "Yes I am.", "dlg_2_1")
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@@ -79,7 +79,7 @@ function dlg_0_2(NPC, Spawn)
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end
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function dlg_0_3(NPC, Spawn)
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- OfferQuest(NPC, Player, SuppliesForBrianna)
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+ OfferQuest(NPC, Spawn, SuppliesForBrianna)
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end
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function dlg_1_1(NPC, Spawn)
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@@ -102,7 +102,7 @@ function dlg_2_1(NPC, Spawn)
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end
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function dlg_2_2(NPC, Spawn)
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- OfferQuest(NPC, Player, HidesForBrianna)
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+ OfferQuest(NPC, Spawn, HidesForBrianna)
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end
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function dlg_3_1(NPC, Spawn)
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@@ -112,4 +112,4 @@ function dlg_3_1(NPC, Spawn)
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SetStepComplete(Spawn, HidesForBrianna, 2)
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AddConversationOption(conversation, "Thanks.")
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StartConversation(conversation, NPC, Spawn, "Great, these look like it's the first time they have ever seen the sun. Thanks for your help. I don't have anything else for you today, but check back again.")
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-end
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+end
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