Browse Source

custom spawnset result message for skin_color

image 3 years ago
parent
commit
b3ff45314c
1 changed files with 5 additions and 1 deletions
  1. 5 1
      EQ2/source/WorldServer/Commands/Commands.cpp

+ 5 - 1
EQ2/source/WorldServer/Commands/Commands.cpp

@@ -3697,10 +3697,14 @@ void Commands::Process(int32 index, EQ2_16BitString* command_parms, Client* clie
 							{
 								client->SimpleMessage(CHANNEL_COLOR_YELLOW, "A /reload spawns is required to properly update the spawns with the xpack/holiday flag.");
 							}
-							else if(set_type == SPAWN_SET_VALUE_NAME)
+							else if (set_type == SPAWN_SET_VALUE_NAME)
 							{
 								client->SimpleMessage(CHANNEL_COLOR_YELLOW, "New name will not be effective until zone reload.");
 							}
+							else if (set_type == SPAWN_SET_SKIN_COLOR)
+							{
+								client->Message(CHANNEL_COLOR_YELLOW, "Successfully set skin_color to R G B: %s.", sep->argplus[1]);
+							}
 							else if(set_type == SPAWN_SET_VALUE_LOCATION)
 							{
 								spawn->SetLocation(client->GetPlayer()->GetLocation());