Browse Source

Updates to VerminSnye

devn00b 3 years ago
parent
commit
bf286cb470

+ 32 - 0
server/SpawnScripts/VerminSnye/alethrillix.lua

@@ -0,0 +1,32 @@
+--[[
+	Script Name		:	alethrillix.lua
+	Script Purpose	:	Waypoint Path for alethrillix.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 01:54:00 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 65.65, 0, -18.4, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 71.22, 0.03, -17.3, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 71.33, 0, -19.84, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 68.57, 0.03, -20.26, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 65.93, 0.01, -16.57, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 68.57, 0.03, -20.26, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 71.33, 0, -19.84, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 71.22, 0.03, -17.3, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 65.65, 0, -18.4, 2, math.random(0,25))
+end
+
+

+ 62 - 0
server/SpawnScripts/VerminSnye/festering_zombie2.lua

@@ -0,0 +1,62 @@
+--[[
+	Script Name		:	festering_zombie2.lua
+	Script Purpose	:	Waypoint Path for festering_zombie2.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 12:29:51 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 66.59, -0.01, -129.77, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.02, -0.02, -132.48, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.08, 0.05, -126.81, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 69.18, -0.16, -128.74, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.47, 0, -128.92, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 64.74, 0.05, -132.29, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.6, 0.05, -132.68, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.41, 0.05, -132.6, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.02, -0.24, -129.65, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.57, 0, -128.23, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.25, 0, -126.61, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.14, 0.39, -126.29, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.08, -0.02, -127.63, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.95, -0.15, -130.81, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.08, -0.05, -129.11, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.91, -0.14, -128.52, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 69.19, 0.03, -132.62, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.94, 0.1, -126.45, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.19, 0, -129.45, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 71.15, -0.24, -129.6, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.19, 0, -129.45, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.94, 0.1, -126.45, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 69.19, 0.03, -132.62, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.91, -0.14, -128.52, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.08, -0.05, -129.11, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.95, -0.15, -130.81, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.08, -0.02, -127.63, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.14, 0.39, -126.29, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.25, 0, -126.61, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.57, 0, -128.23, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.02, -0.24, -129.65, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.41, 0.05, -132.6, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.6, 0.05, -132.68, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 64.74, 0.05, -132.29, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.47, 0, -128.92, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 69.18, -0.16, -128.74, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.08, 0.05, -126.81, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.02, -0.02, -132.48, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.59, -0.01, -129.77, 2, math.random(0,15))
+end
+
+

+ 56 - 0
server/SpawnScripts/VerminSnye/festering_zombie3.lua

@@ -0,0 +1,56 @@
+--[[
+	Script Name		:	festering_zombie3.lua
+	Script Purpose	:	Waypoint Path for festering_zombie3.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 01:10:32 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 68.73, -0.05, -72.99, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 67.94, -0.05, -75.68, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 71.61, 0.01, -76.52, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 71.5, -0.05, -72.69, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 71.73, -0.04, -72.53, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 67.82, -0.04, -76.3, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 67.78, -0.02, -74.44, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 73.24, 0.01, -74.15, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 71.12, -0.07, -73.1, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 71.72, 0.01, -75.78, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 67.78, -0.02, -74.08, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 69.61, -0.01, -76.58, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 72.7, 0.05, -76.66, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 71.46, 0.01, -74.87, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 68.83, -0.07, -73.25, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 67.94, 0.01, -71.97, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 69.41, -0.01, -76.87, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 67.94, 0.01, -71.97, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 68.83, -0.07, -73.25, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 71.46, 0.01, -74.87, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 72.7, 0.05, -76.66, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 69.61, -0.01, -76.58, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 67.78, -0.02, -74.08, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 71.72, 0.01, -75.78, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 71.12, -0.07, -73.1, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 73.24, 0.01, -74.15, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 67.78, -0.02, -74.44, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 67.82, -0.04, -76.3, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 71.73, -0.04, -72.53, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 71.5, -0.05, -72.69, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 71.61, 0.01, -76.52, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 67.94, -0.05, -75.68, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 68.73, -0.05, -72.99, 2, math.random(0,7))
+end
+
+

+ 46 - 0
server/SpawnScripts/VerminSnye/festering_zombie4.lua

@@ -0,0 +1,46 @@
+--[[
+	Script Name		:	festering_zombie4.lua
+	Script Purpose	:	Waypoint Path for festering_zombie4.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 01:44:33 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 77.02, 0.01, -9.64, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 78.54, 0, -9.83, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 78.2, 0, -10.99, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 75.86, 0, -11.36, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.72, -0.03, -23.8, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 78.72, 0.04, -23.29, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 74.77, 0, -22.61, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 79.24, 0.03, -13.79, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 74.88, 0.07, -14.46, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 74.1, -0.01, -21.94, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.04, 0, -18.87, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.57, 0, -10.61, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.04, 0, -18.87, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 74.1, -0.01, -21.94, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 74.88, 0.07, -14.46, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 79.24, 0.03, -13.79, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 74.77, 0, -22.61, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 78.72, 0.04, -23.29, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.72, -0.03, -23.8, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 75.86, 0, -11.36, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 78.2, 0, -10.99, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 78.54, 0, -9.83, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 77.02, 0.01, -9.64, 2, math.random(0,7))
+end
+
+

+ 40 - 0
server/SpawnScripts/VerminSnye/giant_burrower.lua

@@ -0,0 +1,40 @@
+--[[
+	Script Name		:	giant_burrower.lua
+	Script Purpose	:	Waypoint Path for giant_burrower.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 12:57:31 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 54.66, 0.07, -82.56, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 56.18, 0.12, -87.22, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 44.13, -0.01, -99.85, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 44.94, 0, -93.43, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 53.22, 0.18, -90.88, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 50.62, 0.18, -88.37, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 54.95, 0.09, -83.08, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 57.27, 0.18, -83.95, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 62.74, -0.09, -82.07, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 57.27, 0.18, -83.95, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 54.95, 0.09, -83.08, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 50.62, 0.18, -88.37, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 53.22, 0.18, -90.88, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 44.94, 0, -93.43, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 44.13, -0.01, -99.85, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 56.18, 0.12, -87.22, 2, math.random(0,20))
+	MovementLoopAddLocation(NPC, 54.66, 0.07, -82.56, 2, math.random(0,20))
+end
+
+

+ 90 - 0
server/SpawnScripts/VerminSnye/giant_burrower2.lua

@@ -0,0 +1,90 @@
+--[[
+	Script Name		:	giant_burrower2.lua
+	Script Purpose	:	Waypoint Path for giant_burrower2.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 01:18:04 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 93.6, -0.53, -45.58, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 98, -0.24, -52.73, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 93.12, -0.44, -52.46, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 97.27, 0.4, -56.37, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 98.06, 0.19, -67.86, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 93.67, 0.13, -72.94, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 98.01, 0.16, -73.79, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 92.46, 0.28, -82.24, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 87.91, 0.23, -79.81, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 82.8, -0.08, -84.28, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 79.19, 0.6, -83.18, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 65.02, -0.01, -83.82, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 54.16, 0.03, -82.64, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 55.9, 0.06, -82.98, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 89.5, 0.09, -81.94, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 93.29, 0.16, -77.25, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 94.35, -0.13, -75.06, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 94.52, 0.4, -56.39, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 93.99, -0.11, -37.24, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 87.56, 0.52, -32.68, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 70.79, 0.01, -35.44, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 70.01, 0.08, -30.1, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 66.97, -0.09, -33.72, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 62.71, 0.25, -32.72, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 60.34, 0.09, -47.33, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 51.99, -0.09, -49.48, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 42.48, 0, -48.4, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 47.79, -0.01, -42.89, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 39.27, 0.38, -36.3, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 25.96, 0.11, -21.68, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 30.69, 0, -10.73, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 25.36, 0.1, -11.2, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 30.83, 0.02, -5.95, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 25.37, 0.17, 4.09, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 30.83, 0.02, -5.95, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 25.36, 0.1, -11.2, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 30.69, 0, -10.73, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 25.96, 0.11, -21.68, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 39.27, 0.38, -36.3, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 47.79, -0.01, -42.89, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 42.48, 0, -48.4, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 51.99, -0.09, -49.48, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 60.34, 0.09, -47.33, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 62.71, 0.25, -32.72, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 66.97, -0.09, -33.72, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 70.01, 0.08, -30.1, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 70.79, 0.01, -35.44, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 87.56, 0.52, -32.68, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 93.99, -0.11, -37.24, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 94.52, 0.4, -56.39, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 94.35, -0.13, -75.06, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 93.29, 0.16, -77.25, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 89.5, 0.09, -81.94, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 55.9, 0.06, -82.98, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 54.16, 0.03, -82.64, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 65.02, -0.01, -83.82, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 79.19, 0.6, -83.18, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 82.8, -0.08, -84.28, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 87.91, 0.23, -79.81, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 92.46, 0.28, -82.24, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 98.01, 0.16, -73.79, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 93.67, 0.13, -72.94, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 98.06, 0.19, -67.86, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 97.27, 0.4, -56.37, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 93.12, -0.44, -52.46, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 98, -0.24, -52.73, 2, math.random(0,25))
+	MovementLoopAddLocation(NPC, 93.6, -0.53, -45.58, 2, math.random(0,25))
+end
+
+

+ 38 - 0
server/SpawnScripts/VerminSnye/infected_burrower.lua

@@ -0,0 +1,38 @@
+--[[
+	Script Name		:	infeced_burrower.lua
+	Script Purpose	:	Waypoint Path for infeced_burrower.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 12:54:25 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 51.72, 0.04, -91.85, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 48.38, 0.11, -89.18, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 55.45, 0.07, -89.38, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 51.8, 0.03, -85.51, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 49.44, 0.06, -94.97, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 45.76, 0.05, -91.97, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 57.76, 0.06, -86.71, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 54.26, 0.06, -83.24, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 57.76, 0.06, -86.71, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 45.76, 0.05, -91.97, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 49.44, 0.06, -94.97, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 51.8, 0.03, -85.51, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 55.45, 0.07, -89.38, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 48.38, 0.11, -89.18, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 51.72, 0.04, -91.85, 2, math.random(0,10))
+end
+
+

+ 80 - 0
server/SpawnScripts/VerminSnye/lika.lua

@@ -0,0 +1,80 @@
+--[[
+	Script Name		:	lika.lua
+	Script Purpose	:	Waypoint Path for lika.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 12:47:31 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 66.97, -0.14, -110.59, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 71.22, 0.52, -113.34, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 75.42, 0, -119.37, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 76.12, -0.08, -131.38, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 77.12, -0.02, -119.35, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 72.62, 0.52, -112.8, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 67.5, -0.11, -108.15, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 60.68, -0.12, -106.82, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 54.54, -0.03, -106.85, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 50.89, -0.11, -103.69, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 44.46, -0.13, -96.8, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 58.52, 0.52, -83.22, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 78.82, 0.58, -81.24, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 92.08, 0.09, -81.47, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.32, -0.02, -77.24, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.66, 0.18, -63.21, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 95.22, 0.4, -56.62, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.66, -0.02, -36.59, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 89.91, 0.02, -32.58, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 65.59, -0.17, -33.39, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 62.48, 0.29, -33.52, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 59.15, 0.04, -44.65, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 58.58, 0.03, -47.21, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 44.53, -0.13, -48.08, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 44.24, 0, -38.97, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 36.4, -0.05, -30.79, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 27.42, 0.43, -19.06, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 27.54, -0.16, -0.2, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 28.33, 0.52, 12.39, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 27.54, -0.16, -0.2, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 27.42, 0.43, -19.06, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 36.4, -0.05, -30.79, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 44.24, 0, -38.97, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 44.53, -0.13, -48.08, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 58.58, 0.03, -47.21, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 59.15, 0.04, -44.65, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 62.48, 0.29, -33.52, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 65.59, -0.17, -33.39, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 89.91, 0.02, -32.58, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.66, -0.02, -36.59, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 95.22, 0.4, -56.62, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.66, 0.18, -63.21, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.32, -0.02, -77.24, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 92.08, 0.09, -81.47, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 78.82, 0.58, -81.24, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 58.52, 0.52, -83.22, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 44.46, -0.13, -96.8, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 50.89, -0.11, -103.69, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 54.54, -0.03, -106.85, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 60.68, -0.12, -106.82, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 67.5, -0.11, -108.15, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 72.62, 0.52, -112.8, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 77.12, -0.02, -119.35, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 76.12, -0.08, -131.38, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 75.42, 0, -119.37, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 71.22, 0.52, -113.34, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 66.97, -0.14, -110.59, 2, math.random(0,5))
+end
+
+

+ 64 - 0
server/SpawnScripts/VerminSnye/tomb_guard2.lua

@@ -0,0 +1,64 @@
+--[[
+	Script Name		:	tomb_guard2.lua
+	Script Purpose	:	Waypoint Path for tomb_guard2.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 12:30:06 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 65.12, 0, -126.62, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.12, -0.04, -128.56, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 69.12, 0.04, -127.09, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.29, 0.04, -132.78, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.08, 0, -132.77, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.08, -0.17, -130.66, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.26, 0, -129.91, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 64.52, 0.04, -132.68, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.7, 0, -128.62, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.51, -0.14, -128.88, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.83, 0.1, -126.44, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.65, 0.04, -132.53, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.73, -0.15, -128.61, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.18, 0, -128.22, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 64.96, 0.02, -130.79, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.54, 0, -129.16, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.83, -0.15, -128.68, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.46, 0.03, -132.24, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.43, -0.23, -129.82, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.73, 0.05, -126.96, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.39, 0.03, -131.74, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.73, 0.05, -126.96, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.43, -0.23, -129.82, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.46, 0.03, -132.24, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.83, -0.15, -128.68, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.54, 0, -129.16, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 64.96, 0.02, -130.79, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.18, 0, -128.22, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.73, -0.15, -128.61, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.65, 0.04, -132.53, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.83, 0.1, -126.44, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.51, -0.14, -128.88, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.7, 0, -128.62, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 64.52, 0.04, -132.68, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.26, 0, -129.91, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.08, -0.17, -130.66, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.08, 0, -132.77, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.29, 0.04, -132.78, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 69.12, 0.04, -127.09, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.12, -0.04, -128.56, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.12, 0, -126.62, 2, math.random(0,15))
+end
+
+

+ 36 - 0
server/SpawnScripts/VerminSnye/tomb_guard3.lua

@@ -0,0 +1,36 @@
+--[[
+	Script Name		:	tomb_guard3.lua
+	Script Purpose	:	Waypoint Path for tomb_guard3.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 01:44:41 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 76.29, 0, -10.57, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 78.35, 0, -10.15, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 75.14, 0.05, -13.94, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 78.11, 0, -10.78, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 76.29, 0, -10.52, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 77.98, 0.06, -30.51, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 75.8, 0, -11.4, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 77.98, 0.06, -30.51, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 76.29, 0, -10.52, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 78.11, 0, -10.78, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 75.14, 0.05, -13.94, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 78.35, 0, -10.15, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 76.29, 0, -10.57, 2, math.random(0,15))
+end
+
+

+ 50 - 0
server/SpawnScripts/VerminSnye/tomb_guard4.lua

@@ -0,0 +1,50 @@
+--[[
+	Script Name		:	tomb_guard4.lua
+	Script Purpose	:	Waypoint Path for tomb_guard4.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 01:50:50 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 70.57, 0, -20.2, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.99, 0.06, -16.61, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.53, -0.03, -16.96, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.81, -0.04, -20.81, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.77, 0.03, -17.51, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.31, -0.09, -18.34, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 71.27, 0, -19.32, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 69.01, 0.19, -15.31, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.15, 0.12, -15.33, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.02, 0.01, -20.35, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.37, -0.03, -17.44, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.56, 0.05, -17.1, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.32, -0.03, -20.63, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.76, 0.26, -15.81, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.32, -0.03, -20.63, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.56, 0.05, -17.1, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.37, -0.03, -17.44, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.02, 0.01, -20.35, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.15, 0.12, -15.33, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 69.01, 0.19, -15.31, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 71.27, 0, -19.32, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.31, -0.09, -18.34, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.77, 0.03, -17.51, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.81, -0.04, -20.81, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 67.53, -0.03, -16.96, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.99, 0.06, -16.61, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.57, 0, -20.2, 2, math.random(0,15))
+end
+
+

+ 52 - 0
server/SpawnScripts/VerminSnye/tomb_guard5.lua

@@ -0,0 +1,52 @@
+--[[
+	Script Name		:	tomb_guard5.lua
+	Script Purpose	:	Waypoint Path for tomb_guard5.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 01:50:53 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 68, 0.23, -15.84, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.43, -0.03, -20.78, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.29, 0.06, -16.62, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 71.1, -0.03, -18.77, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.33, -0.09, -19.62, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.13, 0.21, -15.31, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.65, 0.04, -20.28, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.24, 0.04, -17.31, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 71.44, 0.02, -17.32, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 71.41, 0, -19.66, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.96, -0.03, -19.04, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.48, -0.07, -19.77, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.37, 0.25, -15.82, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.53, 0.3, -15.26, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 71.53, -0.01, -17.95, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.53, 0.3, -15.26, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.37, 0.25, -15.82, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.48, -0.07, -19.77, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.96, -0.03, -19.04, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 71.41, 0, -19.66, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 71.44, 0.02, -17.32, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.24, 0.04, -17.31, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68.65, 0.04, -20.28, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.13, 0.21, -15.31, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 66.33, -0.09, -19.62, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 71.1, -0.03, -18.77, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 70.29, 0.06, -16.62, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 65.43, -0.03, -20.78, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 68, 0.23, -15.84, 2, math.random(0,15))
+end
+
+

+ 74 - 0
server/SpawnScripts/VerminSnye/tomb_sentry.lua

@@ -0,0 +1,74 @@
+--[[
+	Script Name		:	tomb_sentry.lua
+	Script Purpose	:	Waypoint Path for tomb_sentry.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 12:41:41 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 73.05, 0.43, -114.25, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 66.07, -0.23, -108.47, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 52.09, -0.09, -107.06, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 43.58, -0.12, -98.04, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 53.86, 0.02, -86.46, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 58.19, 0.54, -82.6, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 78.96, 0.56, -82.24, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 93.25, 0.2, -81.03, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 96.05, -0.02, -76.01, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 96.51, -0.76, -51.69, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 96.33, 0.17, -38.57, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 88.9, 0.32, -33.06, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 84.28, 0, -33.78, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.4, 0.04, -30.33, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.79, -0.03, -13.43, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.39, 0.01, -31.22, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 62.97, 0.29, -33.62, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 59.74, 0.12, -47.6, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 51.9, -0.11, -49.43, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 44.29, -0.1, -48.96, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 44.43, 0, -39.05, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 38.39, -0.07, -31.64, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 27.44, 0.11, -21.83, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 26.67, 0.06, -2.91, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 28.15, 0.03, 7.82, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 30.85, -0.11, 16.65, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 28.15, 0.03, 7.82, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 26.67, 0.06, -2.91, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 27.44, 0.11, -21.83, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 38.39, -0.07, -31.64, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 44.43, 0, -39.05, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 44.29, -0.1, -48.96, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 51.9, -0.11, -49.43, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 59.74, 0.12, -47.6, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 62.97, 0.29, -33.62, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.39, 0.01, -31.22, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.79, -0.03, -13.43, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.4, 0.04, -30.33, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 84.28, 0, -33.78, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 88.9, 0.32, -33.06, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 96.33, 0.17, -38.57, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 96.51, -0.76, -51.69, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 96.05, -0.02, -76.01, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 93.25, 0.2, -81.03, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 78.96, 0.56, -82.24, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 58.19, 0.54, -82.6, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 53.86, 0.02, -86.46, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 43.58, -0.12, -98.04, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 52.09, -0.09, -107.06, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 66.07, -0.23, -108.47, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 73.05, 0.43, -114.25, 2, math.random(0,7))
+end
+
+

+ 62 - 0
server/SpawnScripts/VerminSnye/tomb_sentry2.lua

@@ -0,0 +1,62 @@
+--[[
+	Script Name		:	tomb_sentry2.lua
+	Script Purpose	:	Waypoint Path for tomb_sentry2.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 12:51:03 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 52.41, -0.03, -88.32, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 44.04, -0.17, -97.11, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 32.74, 0.01, -86.51, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 35.46, 0.53, -71.31, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 40.35, 0.08, -69, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 44.58, 0.59, -60.46, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 44.18, -0.08, -49.27, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 57.63, 0.05, -48.26, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 60.6, 0.02, -44.85, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 62.16, 0.13, -34.52, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 67.67, 0.07, -31.02, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 85.82, 0, -32.01, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 89.33, 0.11, -32.19, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 96.29, 0.18, -38.75, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 95, 0.4, -56.5, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 97.11, 0.01, -71.06, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 95.09, 0.04, -79.56, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 84.96, 0.06, -83.43, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 59.48, 0.47, -83.61, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 54.67, 0.07, -87.4, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 59.48, 0.47, -83.61, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 84.96, 0.06, -83.43, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 95.09, 0.04, -79.56, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 97.11, 0.01, -71.06, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 95, 0.4, -56.5, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 96.29, 0.18, -38.75, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 89.33, 0.11, -32.19, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 85.82, 0, -32.01, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 67.67, 0.07, -31.02, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 62.16, 0.13, -34.52, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 60.6, 0.02, -44.85, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 57.63, 0.05, -48.26, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 44.18, -0.08, -49.27, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 44.58, 0.59, -60.46, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 40.35, 0.08, -69, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 35.46, 0.53, -71.31, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 32.74, 0.01, -86.51, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 44.04, -0.17, -97.11, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 52.41, -0.03, -88.32, 2, math.random(0,7))
+end
+
+

+ 56 - 0
server/SpawnScripts/VerminSnye/tomb_sentry3.lua

@@ -0,0 +1,56 @@
+--[[
+	Script Name		:	tomb_sentry3.lua
+	Script Purpose	:	Waypoint Path for tomb_sentry3.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 01:22:13 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 96.03, -0.7, -52, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 96.95, 0.16, -39.18, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 88.44, 0.51, -32.08, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 77.57, -0.04, -32.17, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.96, -0.01, -19.19, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 74.47, 0.05, -15.01, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.98, 0.07, -29.61, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 63.88, 0.14, -33.57, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 61.19, -0.13, -38.87, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 60.16, 0.1, -46.67, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 52.68, -0.12, -49.18, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 45.13, -0.15, -49.31, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 44.45, 0.08, -41.2, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 38.58, -0.05, -32.69, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 27.27, 0.2, -20.86, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 27.47, -0.05, -3.14, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 27.41, 0.46, 12.47, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 27.47, -0.05, -3.14, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 27.27, 0.2, -20.86, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 38.58, -0.05, -32.69, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 44.45, 0.08, -41.2, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 45.13, -0.15, -49.31, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 52.68, -0.12, -49.18, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 60.16, 0.1, -46.67, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 61.19, -0.13, -38.87, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 63.88, 0.14, -33.57, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.98, 0.07, -29.61, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 74.47, 0.05, -15.01, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 76.96, -0.01, -19.19, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 77.57, -0.04, -32.17, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 88.44, 0.51, -32.08, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 96.95, 0.16, -39.18, 2, math.random(0,7))
+	MovementLoopAddLocation(NPC, 96.03, -0.7, -52, 2, math.random(0,7))
+end
+
+

+ 56 - 0
server/SpawnScripts/VerminSnye/tomb_sentry4.lua

@@ -0,0 +1,56 @@
+--[[
+	Script Name		:	tomb_sentry4.lua
+	Script Purpose	:	Waypoint Path for tomb_sentry4.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 01:33:38 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 63.04, 0.28, -33.71, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 60.2, 0.09, -46.27, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 51.3, 0.08, -50.48, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 46.7, -0.07, -47.34, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 41.84, 0.06, -37.34, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 28.46, 0.1, -24.24, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 27.18, -0.07, -0.87, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 12.55, 0.01, -0.45, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 28.49, -0.09, 0.06, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 27.84, 0.6, 13.32, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 27.95, 0.15, -25.18, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 38.73, 0, -27.52, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 37.65, 0, -35.03, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 46.22, 0, -38.61, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 34.02, 0.01, -29.81, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 26.68, 0.18, -21.59, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 42.4, -0.01, -34.38, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 26.68, 0.18, -21.59, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 34.02, 0.01, -29.81, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 46.22, 0, -38.61, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 37.65, 0, -35.03, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 38.73, 0, -27.52, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 27.95, 0.15, -25.18, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 27.84, 0.6, 13.32, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 28.49, -0.09, 0.06, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 12.55, 0.01, -0.45, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 27.18, -0.07, -0.87, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 28.46, 0.1, -24.24, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 41.84, 0.06, -37.34, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 46.7, -0.07, -47.34, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 51.3, 0.08, -50.48, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 60.2, 0.09, -46.27, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 63.04, 0.28, -33.71, 2, math.random(0,10))
+end
+
+

+ 88 - 0
server/SpawnScripts/VerminSnye/tomb_vermin12.lua

@@ -0,0 +1,88 @@
+--[[
+	Script Name		:	tomb_vermin12.lua
+	Script Purpose	:	Waypoint Path for tomb_vermin12.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 01:30:05 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 60.7, 0.01, -44.55, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 59.09, 0.11, -47.79, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 45.79, -0.2, -48.6, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 44.79, 0, -40.49, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 27.35, 0.16, -20.91, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 28.58, 0.59, 12.52, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 28.58, 0.44, -19.48, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 45.25, -0.11, -42.08, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 45.87, 0.56, -60.31, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 35.69, 0.52, -70.68, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 35.33, 0.14, -82.15, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 37.04, 0.03, -92.01, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 51.34, -0.05, -107, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 66.59, -0.15, -107.99, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 71.81, 0.52, -112.56, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 76.44, -0.11, -121.38, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 74.69, 0.57, -139.18, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 84.18, 0.09, -153.73, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 75.95, 0.54, -139.1, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 74.37, -0.03, -123.94, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 71.1, 0.51, -114.29, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 63.55, 0.02, -108.7, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 50.34, -0.1, -106.49, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 42.78, -0.1, -97.86, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 52.31, 0.07, -90.95, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 58.44, 0.53, -84.39, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 67.36, -0.03, -81.75, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 78.55, 0.57, -81.65, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 93.82, 0.18, -81.11, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 95.62, -0.13, -74.11, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 95.86, 0.01, -63.57, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.9, 0.03, -37.1, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 88.05, 0.55, -32.7, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.9, 0.03, -37.1, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 95.86, 0.01, -63.57, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 95.62, -0.13, -74.11, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 93.82, 0.18, -81.11, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 78.55, 0.57, -81.65, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 67.36, -0.03, -81.75, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 58.44, 0.53, -84.39, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 52.31, 0.07, -90.95, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 42.78, -0.1, -97.86, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 50.34, -0.1, -106.49, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 63.55, 0.02, -108.7, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 71.1, 0.51, -114.29, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 74.37, -0.03, -123.94, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 75.95, 0.54, -139.1, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 84.18, 0.09, -153.73, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 74.69, 0.57, -139.18, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 76.44, -0.11, -121.38, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 71.81, 0.52, -112.56, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 66.59, -0.15, -107.99, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 51.34, -0.05, -107, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 37.04, 0.03, -92.01, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 35.33, 0.14, -82.15, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 35.69, 0.52, -70.68, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 45.87, 0.56, -60.31, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 45.25, -0.11, -42.08, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 28.58, 0.44, -19.48, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 28.58, 0.59, 12.52, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 27.35, 0.16, -20.91, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 44.79, 0, -40.49, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 45.79, -0.2, -48.6, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 59.09, 0.11, -47.79, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 60.7, 0.01, -44.55, 2, math.random(0,5))
+end
+
+

+ 62 - 0
server/SpawnScripts/VerminSnye/tomb_vermin13.lua

@@ -0,0 +1,62 @@
+--[[
+	Script Name		:	tomb_vermin13.lua
+	Script Purpose	:	Waypoint Path for tomb_vermin13.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/19/2020 01:39:06 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 83.02, -0.06, -31.64, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 68.7, 0.1, -30.94, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 62.63, 0.03, -35.82, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 58.92, -0.08, -46.3, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 53.56, -0.06, -49.63, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 46.36, -0.06, -50.43, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 43.26, 0.58, -60.15, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 37.8, 0.54, -72.72, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 35.18, 0.12, -82.29, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 36.31, -0.01, -88.61, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 43.45, -0.09, -95.73, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 54.42, 0.05, -84.15, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 57.82, 0.54, -82.72, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 70.11, 0.09, -79.36, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 78.77, 0.59, -83.52, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 89.45, 0.05, -80.28, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.55, -0.1, -75.88, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.66, 0.1, -64.41, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.31, -0.13, -39.35, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 90.14, -0.08, -34.06, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.31, -0.13, -39.35, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.66, 0.1, -64.41, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 94.55, -0.1, -75.88, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 89.45, 0.05, -80.28, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 78.77, 0.59, -83.52, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 70.11, 0.09, -79.36, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 57.82, 0.54, -82.72, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 54.42, 0.05, -84.15, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 43.45, -0.09, -95.73, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 36.31, -0.01, -88.61, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 35.18, 0.12, -82.29, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 37.8, 0.54, -72.72, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 43.26, 0.58, -60.15, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 46.36, -0.06, -50.43, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 53.56, -0.06, -49.63, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 58.92, -0.08, -46.3, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 62.63, 0.03, -35.82, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 68.7, 0.1, -30.94, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 83.02, -0.06, -31.64, 2, math.random(0,5))
+end
+
+