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@@ -115,15 +115,6 @@ namespace EQ2ModelViewer
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context.InputAssembler.SetIndexBuffer(m_IndexBuffer, Format.R32_UInt, 0);
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context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
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}
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- public void RenderBuffersExt(DeviceContext context)
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- {
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- int stride = System.Runtime.InteropServices.Marshal.SizeOf(typeof(EQ2Region));
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- int offset = 0;
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-
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- context.InputAssembler.SetVertexBuffers(0, new VertexBufferBinding(m_VertexBuffer, stride, offset));
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- context.InputAssembler.SetIndexBuffer(m_IndexBuffer, Format.R32_UInt, 0);
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- context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
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- }
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public void ShutDown()
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{
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