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Start of Elddar Grove Pass 1

devn00b 3 years ago
parent
commit
c84c0b6b3f

+ 20 - 0
server/SpawnScripts/ElddarGrove/GuardKaladenth.lua

@@ -6,6 +6,10 @@
 	Script Notes	: Auto-Generated Conversation from PacketParser Data
 --]]
 
+function spawn(NPC)
+	waypoints(NPC)
+end
+
 function hailed(NPC, Spawn)
 	FaceTarget(NPC, Spawn)
 	choice = math.random(1,2)
@@ -19,3 +23,19 @@ function hailed(NPC, Spawn)
 
 end
 
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 594.35, -21.42, -257.29, 2, 5)
+	MovementLoopAddLocation(NPC, 580.75, -20.84, -259, 2, 0)
+	MovementLoopAddLocation(NPC, 553.51, -20.04, -277.93, 2, 0)
+	MovementLoopAddLocation(NPC, 518.75, -20.64, -286.51, 2, 0)
+	MovementLoopAddLocation(NPC, 550.5, -21.45, -311.58, 2, 0)
+	MovementLoopAddLocation(NPC, 545.01, -21.17, -325.85, 2, 0)
+	MovementLoopAddLocation(NPC, 530.36, -21.04, -314.28, 2, 0)
+	MovementLoopAddLocation(NPC, 520.82, -20.75, -290.82, 2, 0)
+	MovementLoopAddLocation(NPC, 538.52, -20.27, -282.51, 2, 0)
+	MovementLoopAddLocation(NPC, 550.93, -20.18, -281.09, 2, 0)
+	MovementLoopAddLocation(NPC, 555.04, -20.01, -277.3, 2, 0)
+	MovementLoopAddLocation(NPC, 574.43, -20.55, -266.52, 2, 0)
+	MovementLoopAddLocation(NPC, 584.22, -20.78, -258.42, 2, 0)
+	MovementLoopAddLocation(NPC, 594.35, -21.42, -257.29, 2, 5)
+end

+ 100 - 0
server/SpawnScripts/ElddarGrove/Junala.lua

@@ -6,6 +6,11 @@
 	Script Notes	: Auto-Generated Conversation from PacketParser Data
 --]]
 
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
 function hailed(NPC, Spawn)
 	FaceTarget(NPC, Spawn)
 	choice = math.random(1,3)
@@ -21,3 +26,98 @@ function hailed(NPC, Spawn)
 
 end
 
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 605.96, -20.89, -259.09, 2, 0)
+	MovementLoopAddLocation(NPC, 614, -20.95, -229.58, 2, 0)
+	MovementLoopAddLocation(NPC, 634.96, -19.08, -234.01, 2, 0)
+	MovementLoopAddLocation(NPC, 668.9, -17.01, -245.59, 2, 0)
+	MovementLoopAddLocation(NPC, 695.49, -16.99, -266.47, 2, 0)
+	MovementLoopAddLocation(NPC, 727.35, -17.06, -285.49, 2, 0)
+	MovementLoopAddLocation(NPC, 734.16, -17.04, -294.26, 2, 0)
+	MovementLoopAddLocation(NPC, 765.1, -18.47, -326.74, 2, 0)
+	MovementLoopAddLocation(NPC, 782.61, -20.65, -340.07, 2, 0)
+	MovementLoopAddLocation(NPC, 770.4, -19.3, -332.35, 2, 0)
+	MovementLoopAddLocation(NPC, 753.74, -20.15, -332.09, 2, 0)
+	MovementLoopAddLocation(NPC, 742.81, -20.21, -332.7, 2, 0)
+	MovementLoopAddLocation(NPC, 712.98, -17.1, -329.32, 2, 0)
+	MovementLoopAddLocation(NPC, 686.74, -19.94, -317.7, 2, 0)
+	MovementLoopAddLocation(NPC, 657.75, -20.95, -289.69, 2, 0)
+	MovementLoopAddLocation(NPC, 652.1, -21.54, -292.41, 2, 0)
+	MovementLoopAddLocation(NPC, 647.82, -16.62, -334.4, 2, 0)
+	MovementLoopAddLocation(NPC, 678.13, -13.8, -354.18, 2, 0)
+	MovementLoopAddLocation(NPC, 730.27, -20.06, -375.56, 2, 0)
+	MovementLoopAddLocation(NPC, 707.55, -15.61, -383.54, 2, 0)
+	MovementLoopAddLocation(NPC, 697.97, -14.96, -419.59, 2, 0)
+	MovementLoopAddLocation(NPC, 702.31, -16.73, -428.28, 2, 0)
+	MovementLoopAddLocation(NPC, 710.67, -20.53, -452.09, 2, 0)
+	MovementLoopAddLocation(NPC, 746.91, -22.31, -474.65, 2, 0)
+	MovementLoopAddLocation(NPC, 766, -21.8, -491.51, 2, 0)
+	MovementLoopAddLocation(NPC, 781.11, -22.01, -508.27, 2, 0)
+	MovementLoopAddLocation(NPC, 797.01, -22.28, -536.9, 2, 0)
+	MovementLoopAddLocation(NPC, 807.31, -21.34, -533.66, 2, 0)
+	MovementLoopAddLocation(NPC, 798.56, -22.21, -535.94, 2, 0)
+	MovementLoopAddLocation(NPC, 784.07, -21.95, -507.11, 2, 0)
+	MovementLoopAddLocation(NPC, 770.84, -21.8, -491.93, 2, 0)
+	MovementLoopAddLocation(NPC, 751.67, -22.16, -473.85, 2, 0)
+	MovementLoopAddLocation(NPC, 713.99, -20.93, -455.41, 2, 0)
+	MovementLoopAddLocation(NPC, 709.61, -19.78, -445.62, 2, 0)
+	MovementLoopAddLocation(NPC, 702.09, -16.88, -427.62, 2, 0)
+	MovementLoopAddLocation(NPC, 698.2, -13.79, -406.51, 2, 0)
+	MovementLoopAddLocation(NPC, 678.26, -11.62, -394.41, 2, 0)
+	MovementLoopAddLocation(NPC, 648.9, -11.71, -398.5, 2, 0)
+	MovementLoopAddLocation(NPC, 591.21, -18.51, -409.57, 2, 0)
+	MovementLoopAddLocation(NPC, 589.83, -18.82, -394.65, 2, 0)
+	MovementLoopAddLocation(NPC, 602.64, -18.96, -382, 2, 0)
+	MovementLoopAddLocation(NPC, 600.09, -20.02, -368.1, 2, 0)
+	MovementLoopAddLocation(NPC, 544.86, -19.53, -359.49, 2, 0)
+	MovementLoopAddLocation(NPC, 542.58, -20.61, -338.53, 2, 0)
+	MovementLoopAddLocation(NPC, 547.61, -21.13, -303.98, 2, 0)
+	MovementLoopAddLocation(NPC, 521.75, -20.73, -290.78, 2, 0)
+	MovementLoopAddLocation(NPC, 547.61, -21.13, -303.98, 2, 0)
+	MovementLoopAddLocation(NPC, 542.58, -20.61, -338.53, 2, 0)
+	MovementLoopAddLocation(NPC, 544.86, -19.53, -359.49, 2, 0)
+	MovementLoopAddLocation(NPC, 600.09, -20.02, -368.1, 2, 0)
+	MovementLoopAddLocation(NPC, 602.64, -18.96, -382, 2, 0)
+	MovementLoopAddLocation(NPC, 589.83, -18.82, -394.65, 2, 0)
+	MovementLoopAddLocation(NPC, 591.21, -18.51, -409.57, 2, 0)
+	MovementLoopAddLocation(NPC, 648.9, -11.71, -398.5, 2, 0)
+	MovementLoopAddLocation(NPC, 678.26, -11.62, -394.41, 2, 0)
+	MovementLoopAddLocation(NPC, 698.2, -13.79, -406.51, 2, 0)
+	MovementLoopAddLocation(NPC, 702.09, -16.88, -427.62, 2, 0)
+	MovementLoopAddLocation(NPC, 709.61, -19.78, -445.62, 2, 0)
+	MovementLoopAddLocation(NPC, 713.99, -20.93, -455.41, 2, 0)
+	MovementLoopAddLocation(NPC, 751.67, -22.16, -473.85, 2, 0)
+	MovementLoopAddLocation(NPC, 770.84, -21.8, -491.93, 2, 0)
+	MovementLoopAddLocation(NPC, 784.07, -21.95, -507.11, 2, 0)
+	MovementLoopAddLocation(NPC, 798.56, -22.21, -535.94, 2, 0)
+	MovementLoopAddLocation(NPC, 807.31, -21.34, -533.66, 2, 0)
+	MovementLoopAddLocation(NPC, 797.01, -22.28, -536.9, 2, 0)
+	MovementLoopAddLocation(NPC, 781.11, -22.01, -508.27, 2, 0)
+	MovementLoopAddLocation(NPC, 766, -21.8, -491.51, 2, 0)
+	MovementLoopAddLocation(NPC, 746.91, -22.31, -474.65, 2, 0)
+	MovementLoopAddLocation(NPC, 710.67, -20.53, -452.09, 2, 0)
+	MovementLoopAddLocation(NPC, 702.31, -16.73, -428.28, 2, 0)
+	MovementLoopAddLocation(NPC, 697.97, -14.96, -419.59, 2, 0)
+	MovementLoopAddLocation(NPC, 707.55, -15.61, -383.54, 2, 0)
+	MovementLoopAddLocation(NPC, 730.27, -20.06, -375.56, 2, 0)
+	MovementLoopAddLocation(NPC, 678.13, -13.8, -354.18, 2, 0)
+	MovementLoopAddLocation(NPC, 647.82, -16.62, -334.4, 2, 0)
+	MovementLoopAddLocation(NPC, 652.1, -21.54, -292.41, 2, 0)
+	MovementLoopAddLocation(NPC, 657.75, -20.95, -289.69, 2, 0)
+	MovementLoopAddLocation(NPC, 686.74, -19.94, -317.7, 2, 0)
+	MovementLoopAddLocation(NPC, 712.98, -17.1, -329.32, 2, 0)
+	MovementLoopAddLocation(NPC, 742.81, -20.21, -332.7, 2, 0)
+	MovementLoopAddLocation(NPC, 753.74, -20.15, -332.09, 2, 0)
+	MovementLoopAddLocation(NPC, 770.4, -19.3, -332.35, 2, 0)
+	MovementLoopAddLocation(NPC, 782.61, -20.65, -340.07, 2, 0)
+	MovementLoopAddLocation(NPC, 765.1, -18.47, -326.74, 2, 0)
+	MovementLoopAddLocation(NPC, 734.16, -17.04, -294.26, 2, 0)
+	MovementLoopAddLocation(NPC, 727.35, -17.06, -285.49, 2, 0)
+	MovementLoopAddLocation(NPC, 695.49, -16.99, -266.47, 2, 0)
+	MovementLoopAddLocation(NPC, 668.9, -17.01, -245.59, 2, 0)
+	MovementLoopAddLocation(NPC, 634.96, -19.08, -234.01, 2, 0)
+	MovementLoopAddLocation(NPC, 614, -20.95, -229.58, 2, 0)
+	MovementLoopAddLocation(NPC, 605.96, -20.89, -259.09, 2, 0)
+end
+
+

+ 50 - 0
server/SpawnScripts/ElddarGrove/grove_deer.lua

@@ -0,0 +1,50 @@
+--[[
+	Script Name		:	gove_deer.lua
+	Script Purpose	:	Waypoint Path for gove_deer.lua
+	Script Author	:	Devn00b
+	Script Date		:	07/05/2020 05:56:47 PM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 543.4, -17.04, -390.35, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 537.12, -17.14, -401.36, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 531.58, -19.29, -422.82, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 538.17, -17.09, -396.89, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 533.23, -17.21, -395.97, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 529.71, -17.42, -388.18, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 545.71, -18.94, -365.65, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 522.76, -20.61, -287.89, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 545.43, -20.07, -278.05, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 588.75, -20.8, -253.47, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 540.07, -20.65, -292.93, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 555.29, -21.69, -313.03, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 558.67, -20.5, -341.94, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 572.15, -22.08, -357.42, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 558.67, -20.5, -341.94, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 555.29, -21.69, -313.03, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 540.07, -20.65, -292.93, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 588.75, -20.8, -253.47, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 545.43, -20.07, -278.05, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 522.76, -20.61, -287.89, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 545.71, -18.94, -365.65, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 529.71, -17.42, -388.18, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 533.23, -17.21, -395.97, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 538.17, -17.09, -396.89, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 531.58, -19.29, -422.82, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 537.12, -17.14, -401.36, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, 543.4, -17.04, -390.35, 2, math.random(0,10))
+end
+
+