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Remove bugged LUA

root 4 年之前
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df74180592
共有 1 个文件被更改,包括 0 次插入78 次删除
  1. 0 78
      server/SpawnScripts/DownBelow/stupidrat1.lua

+ 0 - 78
server/SpawnScripts/DownBelow/stupidrat1.lua

@@ -1,78 +0,0 @@
---[[
-	Script Name		:	stupidrat1.lua
-	Script Purpose	:	Waypoint Path for stupidrat1.lua
-	Script Author	:	Devn00b
-	Script Date		:	04/29/2020 12:08:29 PM
-	Script Notes	:	Locations collected from Live
---]]
-
-function spawn(NPC)
-	waypoints(NPC)
-end
-
-function hailed(NPC, Spawn)
-	FaceTarget(NPC, Spawn)
-end
-
-function respawn(NPC)
- waypoints(NPC)
-end
-
-function waypoints(NPC)
-	while true do
-	local option = math.random(1,25)
-	if option == 1 then
-	MovementLoopAddLocation(NPC, -75.2, -0.13, -130.53, 2, 0)
-	elseif option == 2 then
-	MovementLoopAddLocation(NPC, -76.79, -0.05, -129.05, 2, 0)
-	elseif option == 3 then
-	MovementLoopAddLocation(NPC, -77.83, -0.03, -130.19, 2, 0)
-	elseif option == 4 then
-	MovementLoopAddLocation(NPC, -75.33, -0.07, -127.47, 2, 0)
-	elseif option == 5 then
-	MovementLoopAddLocation(NPC, -78.28, -0.08, -124.76, 2, 0)
-	elseif option == 6 then
-	MovementLoopAddLocation(NPC, -80.27, -0.08, -126.91, 2, 0)
-	elseif option == 7 then
-	MovementLoopAddLocation(NPC, -80.34, -0.1, -123.84, 2, 0)
-	elseif option == 8 then
-	MovementLoopAddLocation(NPC, -81.61, -0.12, -124.99, 2, 0)
-	elseif option == 9 then
-	MovementLoopAddLocation(NPC, -79.11, -0.09, -124.08, 2, 0)
-	elseif option == 10 then
-	MovementLoopAddLocation(NPC, -80.03, -0.08, -128.17, 2, 0)
-	elseif option == 11 then
-	MovementLoopAddLocation(NPC, -78.71, -0.08, -127.77, 2, 0)
-	elseif option == 12 then
-	MovementLoopAddLocation(NPC, -76.78, -0.05, -129.42, 2, 0)
-	elseif option == 13 then
-	MovementLoopAddLocation(NPC, -77.59, -0.04, -130.51, 2, 0)
-	elseif option == 14 then
-	MovementLoopAddLocation(NPC, -76.29, -0.13, -131.25, 2, 0)
-	elseif option == 15 then
-	MovementLoopAddLocation(NPC, -74.74, -0.09, -128.05, 2, 0)
-	elseif option == 16 then
-	MovementLoopAddLocation(NPC, -77.95, -0.08, -127.65, 2, 0)
-	elseif option == 17 then
-	MovementLoopAddLocation(NPC, -78.63, -0.08, -126.94, 2, 0)
-	elseif option == 18 then
-	MovementLoopAddLocation(NPC, -79.78, -0.08, -127.73, 2, 0)
-	elseif option == 19 then
-	MovementLoopAddLocation(NPC, -81.37, -0.14, -124.69, 2, 0)
-	elseif option == 20 then
-	MovementLoopAddLocation(NPC, -81.74, -0.11, -125.2, 2, 0)
-	elseif option == 21 then
-	MovementLoopAddLocation(NPC, -81.94, -0.09, -125.42, 2, 0)
-	elseif option == 22 then
-	MovementLoopAddLocation(NPC, -81.77, -0.1, -122.52, 2, 0)
-	elseif option == 23 then
-	MovementLoopAddLocation(NPC, -83.17, -0.09, -122.21, 2, 0)
-	elseif option == 24 then
-	MovementLoopAddLocation(NPC, -84.5, -0.08, -123.42, 2, 0)
-	elseif option == 25 then
-	MovementLoopAddLocation(NPC, -78.57, -0.08, -127.2, 2, 0)
-	end
-end
-
-
-end