@@ -211,7 +211,8 @@ void NPC::ClearRunback(){
safe_delete(runback);
m_runningBack = false;
m_runbackHeading = 0;
- NeedsToResumeMovement(true);
+ resume_movement = true;
+ NeedsToResumeMovement(false);
}
void NPC::InCombat(bool val){