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@@ -2025,7 +2025,7 @@ void Spawn::InitializeInfoPacketData(Player* spawn, PacketStruct* packet){
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int32 temp_activity_status = 0;
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- if (!Alive() && !IsObject() && !IsGroundSpawn())
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+ if (!Alive() && GetTotalHP() > 0 && !IsObject() && !IsGroundSpawn())
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temp_activity_status = 1;
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temp_activity_status += (IsNPC() || IsObject() || IsGroundSpawn()) ? 1 << 1 : 0;
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