only info/vis packets will be separate, spawn widgets will be included with regular spawns in bulk updates
@@ -8283,7 +8283,7 @@ void Client::SendSpawnChanges(set<Spawn*>& spawns) {
vis_size = 0;
}
- if (spawn->IsWidget() || spawn->info_changed || spawn->vis_changed)
+ if (spawn->info_changed || spawn->vis_changed)
{
GetPlayer()->GetZone()->SendSpawnChanges(spawn, this, false, false);
continue;