Commit History

Author SHA1 Message Date
  image 0082debfed fixed crash with threat transfer 3 years ago
  Image 07c14f1d92 Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions 4 years ago
  Image 49a0072218 Better logging for 'proc' function not triggering right so we know which spell 4 years ago
  Image de551afbbe CheckProcs should be just using a vector 4 years ago
  Image e3683ce088 Potential deadlock fix for CheckProc/RemoveProc 4 years ago
  Image 89ff042377 Update Combat.cpp 4 years ago
  Image 04498a2490 Player/Target Radius added to distance checks 4 years ago
  Image e86c4bb4aa Added rule R_Spells,NoInterruptBaseChance set to 50 4 years ago
  Image 7c960a9d74 PVP Basics 4 years ago
  Image bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap 4 years ago
  Image 548007ea96 Base 4 years ago