Commit History

Autor SHA1 Mensaxe Data
  image 0082debfed fixed crash with threat transfer %!s(int64=3) %!d(string=hai) anos
  Image 07c14f1d92 Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions %!s(int64=4) %!d(string=hai) anos
  Image 49a0072218 Better logging for 'proc' function not triggering right so we know which spell %!s(int64=4) %!d(string=hai) anos
  Image de551afbbe CheckProcs should be just using a vector %!s(int64=4) %!d(string=hai) anos
  Image e3683ce088 Potential deadlock fix for CheckProc/RemoveProc %!s(int64=4) %!d(string=hai) anos
  Image 89ff042377 Update Combat.cpp %!s(int64=4) %!d(string=hai) anos
  Image 04498a2490 Player/Target Radius added to distance checks %!s(int64=4) %!d(string=hai) anos
  Image e86c4bb4aa Added rule R_Spells,NoInterruptBaseChance set to 50 %!s(int64=4) %!d(string=hai) anos
  Image 7c960a9d74 PVP Basics %!s(int64=4) %!d(string=hai) anos
  Image bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap %!s(int64=4) %!d(string=hai) anos
  Image 548007ea96 Base %!s(int64=4) %!d(string=hai) anos