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57f395bf8c
Disabled EQStream LogWrite, was causing high cpu
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4 years ago |
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48b973454c
Fixed the proximities changes
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4 years ago |
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d44250947b
Exe Update
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4 years ago |
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5bd0deb900
avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement)
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4 years ago |
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49a0072218
Better logging for 'proc' function not triggering right so we know which spell
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4 years ago |
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ca59ce28a7
Exe Update
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4 years ago |
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de551afbbe
CheckProcs should be just using a vector
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4 years ago |
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63b847e52e
Exe Update
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4 years ago |
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07f9f741b5
Loot Chests and other specified objects will show interactive hand icon
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4 years ago |
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e3683ce088
Potential deadlock fix for CheckProc/RemoveProc
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4 years ago |
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569f9e8df2
Deadlock fix for SpellProcess
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4 years ago |
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db51c20a59
Exe Update
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4 years ago |
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9c71a0ebe0
PVP AE Player Group support
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4 years ago |
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70db14d9c7
Exe Update
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4 years ago |
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79af63b919
Additional spell PVP fixes
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4 years ago |
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bca344d64a
Exe Update
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4 years ago |
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58a94e862f
Fixed some spells not setting their direct target in PVP
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4 years ago |
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f7be056485
Exe Update
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4 years ago |
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42c26f4150
MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination
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4 years ago |
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776beabac0
Exe Update
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4 years ago |
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7f24a9e0d9
Limit bug reports on spell range being 0 to a single report per startup of world
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4 years ago |
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3ef309619f
AFK Visual for players now works for newer clients (1188+)
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4 years ago |
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9ed978edbd
Exe Update
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4 years ago |
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6b7c210fc1
resolve constant sheething of weapons in combat -- outstanding problem weapon swinging
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4 years ago |
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25d9c9d93f
potential crash fix
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4 years ago |
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96d9076725
Exe Update
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4 years ago |
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c0632906b6
Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you
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4 years ago |
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fb1807382e
Exe Update
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4 years ago |
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cbcac95674
Added Spawn Proximity code
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4 years ago |
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d8c99e2229
guild create command crashed worldserver, also guild name was passing 'create' as part of the guild name
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4 years ago |