LethalEncounter
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74bd3c5a52
Various bug fixes, added checks to ensure we wont send bad packets to client if the opcode for the client doesnt exit
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4 years ago |
LethalEncounter
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51bf3ab479
Opcodes now set in spawn serialize
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4 years ago |
LethalEncounter
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e64b718066
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
LethalEncounter
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8e9afeded6
Fixed merchants and examine hang
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4 years ago |
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e8bf4be00f
partial fix to classic lifts -- still fall through see issue #155
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4 years ago |
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b5e0de509c
Fixed DoF transports (boats/lifts) and groundspawns no longer show (LFG)
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4 years ago |
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5644ed5574
Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge
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4 years ago |
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c22bff197c
Fixes solidity of objects/doors/etc on classic / DoF client
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4 years ago |
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b698e847e1
Merging LethalEncounter's support of classic (version 283) and dof (version 546)
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4 years ago |
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60d7b7527f
spawn table merchant_min_level and merchant_max_level issue #67
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4 years ago |
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a3d1f915c5
Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell)
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4 years ago |
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8cde83ae9c
Fix for lifts (and boats) manipulating player position
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4 years ago |
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1d5279a5f5
Fix for widgets (lifts) properly moving up down on the Y axis
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4 years ago |
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313b060328
Additional housing features (UI items panel)
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4 years ago |
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e9066397ed
avoid a crash trying to retrieve zone
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4 years ago |
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002e913927
Fixed objects being forced to Z ground (we want objects to be able to sit on other objects)
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4 years ago |
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b3534cc556
command changes
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4 years ago |
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4d83bb766f
Prototype placement of objects/items in homes
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4 years ago |
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eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
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4 years ago |
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4bbc783c28
crash fix for RemovePrimaryEntityCommand
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4 years ago |
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6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
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4 years ago |
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48b973454c
Fixed the proximities changes
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4 years ago |
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5bd0deb900
avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement)
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4 years ago |
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07f9f741b5
Loot Chests and other specified objects will show interactive hand icon
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4 years ago |
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42c26f4150
MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination
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4 years ago |
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3ef309619f
AFK Visual for players now works for newer clients (1188+)
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4 years ago |
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6b7c210fc1
resolve constant sheething of weapons in combat -- outstanding problem weapon swinging
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4 years ago |
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c0632906b6
Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you
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4 years ago |
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cbcac95674
Added Spawn Proximity code
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4 years ago |
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47926d6430
Fixed an issue in combat where mobs seemed to grow/shrink unexpectedly
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4 years ago |