Emagi
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7a2d357e16
Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet
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1 year ago |
Emagi
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8bf5ec84b7
Restrict health pct update for pets only if the pet is got max_hp set to avoid divide by 0
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1 year ago |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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1 year ago |
Emagi
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56c51b6759
Consolidate use of grid_id and use SetLocation / GetLocation
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1 year ago |
Emagi
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2ea1982355
Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list
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1 year ago |
Emagi
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94dd2d260d
Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable
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1 year ago |
Emagi
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31e13d5c58
Fix #382 - ground mobs will swim in water instead of going to bottom surface
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1 year ago |
Emagi
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cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
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2 years ago |
Emagi
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704122cce2
Fix #488
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2 years ago |
Emagi
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575951bac5
Fix EnterRegion script to send the right region type
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2 years ago |
Emagi
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fdb4f2b0ef
reduce noise for near region when gm regiondebug is on
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2 years ago |
Emagi
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230db3ee00
only run the script in region, oops for invul
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2 years ago |
Emagi
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d436454646
Grid command lists widget id now. fixed zone script location updates
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2 years ago |
Emagi
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db123c93e9
- Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge)
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2 years ago |
Emagi
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5c900f99f4
Fix mutex hangup / watchdog when Runback is attempted through IsPauseMovementTimerActive
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2 years ago |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 years ago |
Emagi
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a1beb6acb0
spawn access requirement can now be enforced with spawn signs to not show title and description
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2 years ago |
Emagi
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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2 years ago |
Emagi
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1e2d5f98cf
- Completed Fix #279
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2 years ago |
Emagi
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4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
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2 years ago |
Emagi
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c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
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2 years ago |
Emagi
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2f541603fd
Fix #391 - no crash on eq2world shutdown
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2 years ago |
Emagi
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13b1837623
Fix #384 group encounter mob loot
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2 years ago |
Image
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 years ago |
Image
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 years ago |
Image
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5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
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3 years ago |
Image
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1bf4e4fdd7
fix coordinate bugs
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3 years ago |
Image
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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3 years ago |
Image
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e43f9009ba
SPGrid workaround reduced to allow more tolerable cpu levels
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3 years ago |
Image
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ed62ee50a1
Update Spawn.cpp
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3 years ago |