Commit History

Autor SHA1 Mensaxe Data
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map hai 1 ano
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID hai 1 ano
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid hai 1 ano
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns hai 1 ano
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support hai 1 ano
  Emagi 3dcf790bff Fix #487 hai 1 ano
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements hai 1 ano
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support hai 1 ano
  Emagi 972c9b575c wrong put hai 1 ano
  Emagi 57cd568e69 Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id. hai 1 ano
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes hai 1 ano
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design hai 1 ano
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown %!s(int64=2) %!d(string=hai) anos
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. %!s(int64=2) %!d(string=hai) anos
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. %!s(int64=2) %!d(string=hai) anos
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy %!s(int64=2) %!d(string=hai) anos
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily %!s(int64=2) %!d(string=hai) anos
  Image 514f92b785 Update zoneserver.h %!s(int64=2) %!d(string=hai) anos
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes %!s(int64=2) %!d(string=hai) anos
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects %!s(int64=2) %!d(string=hai) anos
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup %!s(int64=2) %!d(string=hai) anos
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix %!s(int64=2) %!d(string=hai) anos
  Image 34569f0592 Lacertae Update #1 %!s(int64=2) %!d(string=hai) anos
  Image f169cb6d6e Procyon Updates #3 %!s(int64=2) %!d(string=hai) anos
  Image bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support %!s(int64=2) %!d(string=hai) anos
  Image 1af9491eb4 Cygni Updates %!s(int64=3) %!d(string=hai) anos
  Image 44c35d3747 boat deboard function (better naming convention), disable cooldown when off boat %!s(int64=3) %!d(string=hai) anos
  Image 096d3d5323 More work for boats, not done yet %!s(int64=3) %!d(string=hai) anos
  Image f592c1aa90 Starting code for boats, will get cleaned up more soon %!s(int64=3) %!d(string=hai) anos
  Image 82ccc26642 Item/Merchant/Scribing/Inventory Updates %!s(int64=3) %!d(string=hai) anos