تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 سال پیش
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 سال پیش
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid 1 سال پیش
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 سال پیش
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 سال پیش
  Emagi 3dcf790bff Fix #487 1 سال پیش
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 1 سال پیش
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support 1 سال پیش
  Emagi 972c9b575c wrong put 1 سال پیش
  Emagi 57cd568e69 Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id. 1 سال پیش
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 سال پیش
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design 1 سال پیش
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 2 سال پیش
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. 2 سال پیش
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 2 سال پیش
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 2 سال پیش
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2 سال پیش
  Image 514f92b785 Update zoneserver.h 2 سال پیش
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes 2 سال پیش
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects 2 سال پیش
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup 2 سال پیش
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix 2 سال پیش
  Image 34569f0592 Lacertae Update #1 2 سال پیش
  Image f169cb6d6e Procyon Updates #3 2 سال پیش
  Image bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 2 سال پیش
  Image 1af9491eb4 Cygni Updates 3 سال پیش
  Image 44c35d3747 boat deboard function (better naming convention), disable cooldown when off boat 3 سال پیش
  Image 096d3d5323 More work for boats, not done yet 3 سال پیش
  Image f592c1aa90 Starting code for boats, will get cleaned up more soon 3 سال پیش
  Image 82ccc26642 Item/Merchant/Scribing/Inventory Updates 3 سال پیش