コミット履歴

作者 SHA1 メッセージ 日付
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 年間 前
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 年間 前
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid 1 年間 前
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 年間 前
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 年間 前
  Emagi 3dcf790bff Fix #487 1 年間 前
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 1 年間 前
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support 1 年間 前
  Emagi 972c9b575c wrong put 1 年間 前
  Emagi 57cd568e69 Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id. 1 年間 前
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 年間 前
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design 1 年間 前
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 2 年 前
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. 2 年 前
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 2 年 前
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 2 年 前
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2 年 前
  Image 514f92b785 Update zoneserver.h 2 年 前
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes 2 年 前
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects 2 年 前
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup 2 年 前
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix 2 年 前
  Image 34569f0592 Lacertae Update #1 2 年 前
  Image f169cb6d6e Procyon Updates #3 2 年 前
  Image bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 2 年 前
  Image 1af9491eb4 Cygni Updates 3 年 前
  Image 44c35d3747 boat deboard function (better naming convention), disable cooldown when off boat 3 年 前
  Image 096d3d5323 More work for boats, not done yet 3 年 前
  Image f592c1aa90 Starting code for boats, will get cleaned up more soon 3 年 前
  Image 82ccc26642 Item/Merchant/Scribing/Inventory Updates 3 年 前